Supercell is shutting down its US-developed mobile title "Squad Busters" after less than two years on the global market, while another in-development project remains stuck without a confirmed launch window.
The Finland-based studio confirmed in October 2025 that active development on "Squad Busters" had ended, marking the first time the company has closed a globally released game from its live portfolio.
The action title, developed largely out of Supercell's North American operations, launched worldwide in May 2024 and generated more than $100 million in revenue but ultimately failed to meet internal expectations.
Supercell said it made the decision after months of review, explaining that repeated design changes did not solve what it described as "core problems" with the game's long-term appeal, according to Mobile Gamer.
Supercell's Game Development Operations
In-app purchases for "Squad Busters" were disabled on Oct. 30, 2025, and the company plans to push one final update in December that will deliver a portion of its previously teased roadmap content.
The game will remain downloadable and playable for a limited period after that update, but Supercell expects to fully close the title sometime in the second half of 2026, with no specific shutdown date yet announced.
Players who spent money in 2025 can request to transfer the value of their purchases to other Supercell titles, including "Clash of Clans," "Clash Royale," "Hay Day," "Boom Beach," and "Brawl Stars."
The decision underscores Supercell's long-standing policy of shutting down games that do not reach its performance and quality benchmarks, even after significant investment, Pocket Gamer reported.
Chief executive Ilkka Paananen has previously said that teams are encouraged to cancel projects that fall short, and that the company has "killed" more than 30 games while bringing only a handful of evergreen hits to market.
Recent internal talks made public in early 2026 framed these cancellations as part of a broader strategy that treats failure as a necessary cost of high-ambition game development.
Extending Public Testing for One Game
While one US-led project winds down, another Supercell initiative remains in limbo, with no confirmed launch timing despite extended public testing. The studio is running a second alpha test for its in-development "Boat Game," an island-exploration and combat title, but has not committed to a soft launch or global release.
Separately, "Project Rise," a rebooted version of the earlier "Clash Heroes" concept, has been pitched as a "social action RPG roguelite" with potential cross-platform ambitions, yet still lacks a formal release schedule and could overlap with the company's other pipeline project, "Mo.co."
Analysts note that Supercell has not added a new long-term hit to its lineup since "Brawl Stars" launched globally in 2018, despite its projects generating large short-term revenues.
With "Squad Busters" now scheduled to go offline and multiple prototypes cycling through alpha and beta phases, the company is under pressure to turn at least one of its experimental titles into a sustainable live game while adhering to its strict internal standards, as per Game World Observer.









