'Fallout 4' Release: 'New Vegas' Designer Talks Series Direction, Easter Egg Found in 'Wolfenstein The New Order' [SCREEN]
Despite a smorgasbord of rumors, developer Bethesda has yet to offer anything official on a new Fallout title, but they're well aware of the demand for it. Case in point, a tiny easter egg discovered in the recently released Wolfenstein: The New Order is teasing fans and keeping hopes for a new Fallout alive.
In Chapter 7 of the game, players will be able to gain access to the Kreisau Circle Hanger. As soon as you get in, look just to the right, and you'll notice a gear-shaped door through all the Steam. Look closely, and you can see "101" scrawled across it, a nice homage to where everything begins in Fallout 3. Redditor Slick1605 came across the door, and shared his findings with the rest of Reddit. You can see his picture above in a side-by-side comparison with the Vault door as it originally appeared in Fallout 3.
Granted, it's a far call from anything resembling a new game, but one of the staffers who worked on Fallout: New Vegas has a few ideas of what Fallout 4 would be like if he were in charge. Lead Designer Josh Sawyer described to Eurogamer:
"Fallout games are best when the choices are - and this applies to role-playing games in general, but Fallout is a more desperate world - more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice."
Sawyer also talked about how well drama was executed in Fallout 3, like the fact that the protagonist never gets to go back home to Vault 101, the death of the father, and/or the depressing ending.
"You see that in the Road Warrior [Mad Max] films," he went on, "Max, even when he wins, just goes on being a wanderer. There's that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it."
"A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player," Sawyer continued. "Some people want to go through the wasteland like a tourist, which is fine - they don't really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that's cool."
Whether or not Bethesda takes the next game in such a direction remains to be seen. VP of Bethesda's PR has said time and time again that a new Fallout game won't be revealed anytime soon.