'Titanfall 2' News: Single Player Campaign A 'Step Backwards' Says Respawn, Company Focused On Multiplayer Cinematic Experience
Titanfall landed in March to much acclaim for the Xbox systems, but gamers weren't entirely satisfied. While the multiplayer matches are a thing of beauty, the single player campaign left a lot to be desired. The term 'single player campaign' is used loosely, as the off-line components to Titanfall were little more than dressed up multiplayer matches with some voice over tacked on.
So it was encouraging to hear developer's Respawn COO Dusty Welch, in an interview with Game Informer, speak at the possibility of mounting a single player assault. Said Welch, "Would I rule it [single player] out for the future? Certainly not. But I think that there's a lot of reward in continuing to push the paradigm that Titanfall introduced, which is this always connected, real live visceral multiplayer universe. We learned a lot, and I think it's up to us to think about how we apply the learning to make the next game even more expansive and more engaging than the first."
How quickly the storyline changes. In another interview with CVG, Titanfall director Steve Fukuda quashed the idea of a single-player element for TF2. "To me it would almost be a step backwards. Doing straight up single-player just feels a little bit to me like going back to what you know, going back..." The team at Respawn came from a very single player background amongst other projects and had a steep learning curve to master to get Titanfall as polished as it is.
Titanfall has its own bits of cinematic glory, no doubt. Fukuda adds, "The density of action is really key. This game has a ridiculous amount of action going on and that action is painted in a very cinematic sort of way, where you have people riding on Titans and falling from all different directions... it feels very much like a single-player game in terms of those elements."
These little moments are pocketed throughout the intense multiplayer carnage that hint at a larger world. Myself, I adore single player storylines. Yes, even in Call of Duty. There once was a time before multiplayer and developers had to weave a tale to put players into these fantastic worlds. Sure, it didn't always work, but a little peek into the world of Titanfall, the ins and outs, I think could be a fantastic addition.
All of this is speculation for a game that might never come. Titanfall has sold very well, which makes a sequel likely, but why recreate when you can just tinker? New patches have already introduced new game modes, maps, achievements. New Titans are certainly on the way. Unless a sequel would offer a huge improvement, either graphically or gameplay-wise, there's little incentive to build a whole new game, especially when there is little to no other story left to tell.
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