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'Divinity: Original Sin' Sales Reach 160,000 In First Week, Kickstarter Success Already Nearing Profitability

Divinity: Original Sin Sales Reach 160,000 In First Week, Already Nearing Profitability

Divinity: Original Sin has sold well since its Steam release, moving 160,000 copies and becoming Larian Studios' fastest-selling game ever.

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The developer broke the news to Eurogamer, and explains that the title is also already nearing profitability. Divinity was first available as a Steam Early Access game, and launched in full on June 30.

"It's doing pretty well," Larian head Swen Vincke told Eurogamer. "We're very happy about it. And to be honest we didn't expect it. We thought it was going to do well but not this well.

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"It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game."

The title raised $1 million on Kickstarter, and took roughly €4 million to developer (Larian is a Belgian studio, and works in terms of euros). In order to determine how much it's making, Larian takes the U.S. dollars generated and halves that figure to get the rough amount in euros, explains Eurogamer.

Given its $39.99 price point and approximately 160,000 units sold, the USD revenue so far is $6.39m, equalling about €3.19m. As such, Divinity has nearly earned back its 4 million euro development cost in just a week--impressive for a partially crowd-funded, old-school PC RPG from a smaller studio.

I've spent several hours with the game so far, and am enjoying it quite a bit so far -- keep an eye out for my full review. Listen to one of the great songs from the game's soundtrack below, which is generally excellent. 

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