Assassin's Creed Unity Details: New Gameplay Demo Explains Co-op Heist Missions, Lock Picking And Alarm Bells Return
Ubisoft has released a new video that's meant to give fans an in-depth look into the heist co-op missions of Assassin's Creed Unity. While it does provide a solid of the new game mode, the video also shows off a couple of other game mechanics in the process.
These heist missions have the player team up with at least one friend to steal a treasure out from under the Templars' noses. By coordinating attacks and movements, players can sneak in, swipe the treasure and sneak out without any alarms needing to be raised. Like many aspects of Assassin's Creed games, stealth is crucial to heists. Getting detected lowers the value of the treasure you pick up.
To increase replayability, the heist missions include several randomized elements such as enemy placement, number of enemies and location of the treasure. Successfully navigating a heist mission grants skill points, special rewards and in-game currency to make sure Arno is equipped with only the finest weapons.
Unity's lock picking mechanic is also demonstrated during the video. A far cry from the tedious lock picking of Assassin's Creed III, Arno's lock picking looks quick, nothing more than a button press to stop a moving gauge in the target zone. Apparently not even a poorly designed lock (who builds a lock with only one pin?) can keep Arno away from his treasure.
As for other returning mechanics, the alarm bell system from Black Flag is coming back as well. If a player can disable the bell early on during a heist, it'll make escaping unscathed later much easier.
Assassin's Creed Unity is set to hit next-gen systems and PCs starting November 11.