Assassin's Creed Unity News: Each Mission Includes At Least 3 Different Solutions As Series Adopts More RPG Feel

By Connor Sears , Updated Sep 17, 2014 10:08 AM EDT

Assassin's Creed games have always been about being able to tackle objectives in different ways, but it seems like Ubisoft's next entry in the series is taking that ideal to heart.

Arno's Weaponry Is Way Too Beautiful For Actual Combat

Each mission in Assassin's Creed Unity is designed to allow for at least three different ways of completing it, each of which relating to one of the skill trees players will have access to throughout the game. Players who go hard in combat, those who prefer stealthy approaches and people who enjoy solving problems by freerunning will all have viable options for completing each mission, according to Unity's newest DevBlog.

The new post also underlines just how many RPG elements are being included in Unity. The developers had talked about the inclusion of skill trees early on, a new mechanic for the series. Players will be able to invest in three different styles of gameplay: stealth, navigation and combat. Though each previous Assassin had defined skills and abilities, Arno's skill set will vary from player to player, leading to a game with more focus on personalization.

Unity Is Losing The Famous Assassin's Creed Counter Kill And Kill Chain System

That's not the only RPG element being introduced, though. The player will be able to customize Arno with different clothes and gear, some of which come with stat boosters.

Now, Assassin's Creed games before have had outfits that offer benefits like Ezio's capes that would make guards give him more slack or Edward's outfit that made him less susceptible to bullets. This new post, however, seems to suggest that the series will include clothing items that give bonuses for specific skill trees, like the hood that gives Eagle Vision benefits. According to the post, the player will have five slots for custom clothing, possibly giving players the option of having just as many stat buffs.

It's hard to tell from the wording whether this customization will be more prominent in co-op play or whether this has an effect on the entire experience. Whatever the answer, though, it looks like Ubisoft is starting to blur the line between action-adventure and RPG for their flagship franchise.

Assassin's Creed Unity will release for the PlayStation 4, Xbox One and PC on November 11.

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