Assassin's Creed Unity Details: Assassinations Are Open-Ended Like In The Original Game, Game Offers 'More Side Content Than Ever Before' [VIDEO]

By Connor Sears , Updated Sep 19, 2014 06:36 PM EDT
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In many ways, Assassin's Creed Unity has tried to channel the spirit of the original Assassin's Creed game in this series reimagining. As the newest video from Ubisoft reveals, one area in which this is especially true is so important it's in the series' title: the assassinations.

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In the original Assassin's Creed, assassinations were the central aspect of the game. They were why Altaïr travelled to a new city in the first place: to find a target. These assassinations, however, required preparation. Altaïr needed to complete three different missions to learn more about his target. Once those were complete, Altaïr could either continue with the assassination or finish the remaining three information-gathering missions to try to learn even more about his target.

The result of this was that each assassination had several different ways to complete it, and knowing as much as you could about your target helped you as the player make the smartest, most well-informed choices. Contrast this with Ezio's assassinations, where each target died in largely a predetermined way, sometimes even with a specific weapon.

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Unity is going back to the original formula, with assassinations that require researching your target and planning out your attack based on your preferred method of engagement. Best of all, each assassination has several different ways of completing it.

The example that Unity Creative Director Alex Amancio gives in the video is the assassination of a priest. Arno has the option of sneaking into Notre Dame and sitting in the confessional booth, where he can quietly kill his target. If he keeps his ears to the ground, though, Arno can find out that another priest's keys to the cathedral were stolen. If Arno can recover those keys, he can have unlimited access to the cathedral's restricted areas that the target likely frequents. It's up to the player to gather as much information as he wants and pursue the target however he feels like.

Also in the video, Amancio mentions the sheer amount of side content present in Unity, stating that there's more than ever. And unlike in a game like Assassin's Creed III where most of the side content comprised fetch quests and delivery missions, Amancio says that Unity's side content is rich in story.

Assassin's Creed Unity will release for PlayStation 4, Xbox One and PC systems November 11.

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