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Total War Attila Screenshots Show Off Detailed Campaign Map, Game Seemingly Based On Rome 2's Engine

Total War Attila Screenshots Show Off Detailed Campaign Map, Game Seemingly Based On Rome 2's Engine

Screenshots and details for Total War: Attila have been released following the game's announcement and debut trailer yesterday.

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As we learned upon the reveal, Total War: Attila will be set during the late stages of the Roman Empire, once it had been split into Western and Eastern factions. It was then that Attila threatened the borders of Europe--the game drops you off in 395 AD--and the developers will use this as the backdrop to refine the series.

"With Total War: Attila we will create a Total War game that will challenge and enthrall fans of the series," said Janos Gaspar, project lead on Attila. "We're reintroducing some features that fans have been asking for, such as family trees and skill trees, and improving many of the core aspects of Total War we know are important to them."

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"But to really bring the period to life, we're building on these foundations with many new strategic features for them to consider, such as advanced street-fighting, civilians, complete settlement destruction and dynamic fire that can rage across a city as armies clash. We want to push players to the limits of their skill to survive against the odds, and to love every minute of it."

We can see a couple of things based on the screenshots below. For one, it looks the campaign map is more visually detailed than before. There were always some aesthetic bells and whistles in the modern games, but the terrain and vegetation looks higher-fidelity than before.

Also noticeable are the similarities between Attila's UI and that of Rome II's. The Creative Assembly has been mum in stating whether or not Attila is an entirely new entry, a Rome II expansion, or an in-between standalone title based heavily on Rome II's infrastructure.

The last seems the most likely (similar to Napoleon: Total War heavy Empire base), as it has not been too long since Rome II's release and the UI and graphics seem to be about the same across both titles. The fact that the developers are taking this as an opportunity to add in requested features and tweak gameplay mechanics also hints that this is a different iteration of Rome II and not a game designed from the ground up. That's not to say the game can't still entertain fans, though, and it looks great so far--check out some of the screenshots and concept art below.

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