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Final Fantasy 15 News: Battle System And UI Updates Detailed From Tokyo Game Show 2014; More Action, More Gambits

The New Final Fantasy XV Battle System Details Broken Down From TGS 2014 Presentation

When Final Fantasy XV was announced at E3 back in 2013, we naturally got very, very excited. Until recently, only breadcrumbs had been dropped for us to munch on. The game was an utter no-show at E3 this year. Square Enix, however, brought the full load to Tokyo Game Show, and over the past weekend, they got into a little more detail about the Battle system and UI.

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The game was originally going to be a spiritual successor to Kingdom Hearts, Square Enix's other big rpg franchise. That is no longer the case. A post over at Nova Crystallis, the Final Fantasy site, dissected several of the TGS 2014 trailers and discussed the changes and updates to the game.

XV will take its cue from XII, which introduced the Gambit system or as we can also call it 'the lazy programmer's guide to winning'. Gambits function as programmable if:then conditions, such as positions, weaknesses, health, etc, that you can set to occur when said condition is met. And here you thought FF XI played the game for you. The Gambits can be accessed via the Attack Method Setting Screen. Conditions are limited, but players can earn more as they level up during the course of the game.

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You can also program the Gambits to function with cooperative attacks amongst the four members of your party.

The new Weapons systems acts like a deck. "You set weapons on the deck in the menu, and during combat the most appropriate weapon in the deck gets used based on the situation." Games are built on conditions, Final Fantasy XV seems to be opening what those conditions are for the player to interpret.

The Final Fantasy XV - Episode Duscae, the demo version, will only allow you to play as main character Noctis. Several additional notes were added that develop the game's expansive world:

- The game has a fully dynamic day night cycle, and a day is about 30 mins in real world time. (This may be tweaked in the final game however)
- Stronger monsters appear at night time.
- The game also has a weather system, and affects the gameplay and appearance of the characters. For example, characters' clothes appear wet in the rain.

The title has been long in development, but it's certainly embracing its next generation ideals. All of these notes are liable to change or be tweaked in some manner, so stay tuned for more.

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