Call Of Duty Advanced Warfare Zero Edition Launches Worldwide, Get Early Access To Full Game Today

By Matthew Buzzi , Updated Nov 03, 2014 01:01 PM EST

Call of Duty: Advanced Warfare Zero Edition is available worldwide today following very popular midnight launches around the globe.

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The first title in the series by developer Sledgehammer Games, Advanced Warfare gives your soldier control of the exoskeleton, a powerful suit that grants you several new abilities. Oh, and Kevin Spacey is part of the campaign.

The Zero Edition launches ahead of other versions of the game, giving fans 24 hours of early access to the title along with its other bonuses. It includes two custom in-game weapons--the AK-12G assault rifle and Crossbow-B2--a full day of double XP on November 3, and access to the Advanced Arsenal. The Advanced Arsenal consists of an in-game custom Bullet Brass exoskeleton and in-game custom EM1 Quantum weapon.

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"Three years ago we made some big decisions to invest in a three-year development cycle and to enlist Sledgehammer Games to be the first new lead studio for Call of Duty in a decade," said Eric Hirshberg, CEO of Activision Publishing, Inc. "We believe that those decisions have paid off, resulting in a fantastic game, Call of Duty: Advanced Warfare, which features a kickass story, an epic performance by Kevin Spacey, beautiful graphics and new core mechanics that make Advanced Warfare even more of an adrenaline rush than Call of Duty already was. And that's saying something."

So, needless to say, Activision is excited. The story is a self-described "ripped from the headlines of tomorrow" narrative about the military industrial complex, private corporations--all of the fun political underpinnings of the military. Spacey plays Jonathan Irons, one of the most powerful men in the world at the head of the private military conflicts. The weapons and gear are supposedly based on researched, realistic technology, and the developers are proud of their work,

"This represents three years of the team's dedication to the most ambitious project of our careers," said Michael Condrey, Co-Founder and Studio Head of Sledgehammer Game. "We're humbled by the chance to usher in a new era of Call of Duty for fans. From the rich, narrative-driven single player experience, to the transformational new movements and features of our multiplayer and co-op modes, we cannot wait to share the team's labor of love with fans."

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