Dying Light Patch 1.4.0 Restores Modding On PC, Fixes Graphics And Gameplay Issues

By Matthew Buzzi , Updated Feb 15, 2015 11:38 PM EST

Techland has delivered plenty of exciting Dying Light news of late, announing free updates and planned DLC. Today's patch brings modding back to PC after its accidental blocking, alongside several other fixes.

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Mods had unintentionally been limited by the game's last patch, leading players to think Techland was taking an ant-player stance on midifying their game. The developers cleared up the mistake, and have now enabled mods again with Patch 1.4.0. Crucially, the patch notes state that modded games will not online with those playing original non-modded versions of the game.

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Below are the patch notes for 1.4.0, which only effect the PC version. It will be automatically updated on Steam if that feature is enabled.

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate "ResizeBuffers failed 0x887a0005" error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player's inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the 'infinite spit' exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms

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