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Age Of Wonders 3 Expansion 'Eternal Lords' Announced: Content Adds New Campaign, 2 Races, Necromancer Class, And More

Age Of Wonders 3 'Eternal Lords' Expansion Will Add A New Campaign, 2 Races, Necromancer Class, And More

A new expansion for Age of Wonders III titled Eternal Lords is coming on April 14.

Read Our Review Of Age Of Wonders III Here

The second expansion for the fantasy strategy title, which released this month last year, is bringing quite a lot of content to the party. Two races, the Tigrans and Frostlings, will join the new Necromancer class alongside new gameplay mechanics and features, which are all wrapped into a story campaign.

The Mac and Linux versions of Age of Wonders III will launch on the expansion's release date as well. Eternal Lords wil cost $19.99, available on online stores such as Steam and GOG. You can see a preview for the content in the trailer below.

Dying Light Hard Mode Update Is Now Live 

Here are the details on what you'll be getting for that price, from the campaign down to new features big and small:

- Keeper, Grey Guard and Shadow Born Leader Specializations:  Champions of Good, Neutrality and Evil respectively, these three new specializations deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age. Learn spells to summon mighty Angels, end game units who embody the essence of each alignment.

- Eternal Lords Story Campaign. An epic battle of the forces of creation: fire versus ice, life versus death. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. You will find unlikely allies, and must choose between your Frostling roots and the full potential of your new found powers.

- Cosmic Happenings:  The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage. Falling Clouds can fill the world with mist, giving shock weakness to machine and armored units and reducing sight range, while the March of the Troll King can cause armies of trolls to rampage across the map.

- Race Governance: Relations are now tracked per race, allowing you to make careful decisions who to make ware with. Declaring war on an Elven city might give you a quick conquest, but don't expect your Elven citizens to be happy about it afterwards! As your relations with each race improve, you will be able to earn unique racial perks that boost your armies and economy.

- Unifier Victory Condition. When reaching maximum Governance for a Race, the production of a Unity Beacon is unlocked in cities of that race. Building Unity Beacons for the number of races set in the victory condition, makes you the Great Unifier and wins the game

- A dozen Mysterious Map Locations: Capture the Reef Colony Dwelling, home to horrors of the deep, and discover new treasure sites such as the Lich's Castle, Temple of the Sands and the Hall of the Forefathers to benefit your empire.

- Plus New Hero Items, Standalone Scenarios and more!  Eternal Lords incorporates feedback from the community and coincides with a free update which includes "Play by Email", a new asynchronous Multiplayer Mode. In PBEM games, a player takes their turn in their own time and then uploads it to Triumph's servers. Once it is uploaded, an email is sent to the next player in the game, who may then take their turn. This allows players to play when they like, without needing to set aside a large amount of time with other people to play a game all at once.

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