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Pillars Of Eternity Patch 1.03 Details: Update Fixes Item Equip Bug, Adds Huge List Of Features & Balances

'Pillars Of Eternity' Patch 1.03 Fixes Item Equip Bug, Adds Huge List Of Features And Gameplay Balances

Obsidian RPG Pillars of Eternity has received a patch today that fixes a number of significant issues within the game.

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The patch is pretty massive, and focuses on everything from big bug fixes to feature additions and small individual balances. Some irritants will be gone, such as a bug that caused double-clicking on an item to remove passive abilities from characters.

Also, it looks like bears and cats will be able to wear hats. So this patch is pretty much worth it for that, regardless of what else it adds or fixes. Main details from the patch notes are below, but the specific balances, fixes, and UI changes are far too long to post here in full.

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Check the link above for the entire list of changes, with the highlights here:

- Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.

- Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.

- The crash in Raedric's Hold has been fixed.

- Fixed the looping audio sounds that can occur if you play with minimized tooltips.

- Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.

- The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

- Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.

Features

- Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.

- Added pro tips to the Glossary.

- Many new icons for items.

- Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.

- Added indicators on the loot screen when looting crafting and quest items.

- Party can now use lockpicks that are in the Stash.

- You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.

Balance

- Monk unarmed attack buffed by 1 point at the top end.

- Arbalest damage has been lowered.

- Fast melee weapons do slightly more damage.

- Slight bump to sabre damage.

- Tuned down Mind Blades.

- Tuned ranges of many Wizard spells to be higher.

- Slicken spell is now a single hit AoE.

- Chill Fog is now a friend or foe spell.

- Curse of Blackened Sight is now foe only.

- Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.

- Fixed the price on Seal of Faith.

- Adjusted price on figurines.

- Adjusted price on rings.

- Tuned up the Goldrot Chew.

- Reduced the penalties for Bonded Grief.

- Tuned up Bulwark of the Elements.

- Modified attributes of companions and Itumaak.

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