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'The Witcher 3' Patch Released: New Update Begins Fixing Performance Issues, Improves UI & Visuals

'The Witcher 3' Patch Begins Fixing Performance Issues, Improves UI & Visuals

The Witcher 3: Wild Hunt launched this week to critical acclaim and a strong commercial start, but there have been a number of performance issues.

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A PC patch has been released today to fix many of the problems, and the console version should be available "very soon". The bugs aren't game-breaking, but there are improvements to be made and CD Projekt RED has gotten off to a good start.

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The game has received some criticism for appearing downgraded (via Eurogamer) from its preview form, and there is debate between AMD and Nvidia over who's to blame (via Ars Technica U.K.). At any rate, here are the first patch notes:

- Improves stability in gameplay and the UI

- Improves performance especially in cutscenes and gameplay

- Fixes grass and foliage popping that could occur after density parameters were changed

- Improves Nvidia Hairworks performance

- Boosted texture anisotropy sampling to 16x on Ultra preset

- Sharpen Post-process settings extended from Off/On to Off/Low/High

- Blood particles will now properly appear after killing enemies on the water

- Corrects a bug where player was able to shoot bolts at friendly NPCs

- Improves menu handling

- Corrects an issue with Stamina regeneration while sprinting

- Fixes a cursor lock issue that sometimes occurred when scrolling the map

- Generally improves world map focus

- Improves input responsiveness when using keyboard

- Corrects some missing translations in the UI

- Corrects an issue in dialogue selections

- Rostan Muggs is back

- Minor SFX improvements

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