Aug 20, 2012 09:34 AM EDT | By Juan G. Rodriguez
Drizzt Do'Urden is arguably one of the fantasy genre's most beloved fictional characters in the Forgotten Realms setting of Dungeons & Dragons. Drizzt was created by author R. A. Salvatore as a supporting character in the "Icewind Dale Trilogy," but instead became the breakout star of the trilogy.
Drizzt is a drow or dark elf, who acts against the social conventions of his race by favoring friendship and peace over hatred and violence. His unusual personality creates a personal conflict that truly deserves to be portrayed in the videogame medium. He deserve more than the cameo appearance he had in Atari's Demonstone.
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A videogame that feature Drizzt's initial fight against the dark traits that are inherent to the drow would make for a compelling action-adventure videogame. The story of Drizzt's upbringing in Menzoberranzan-the subterranean home city of the drow could be the basis for the first game in a trilogy.
From here, gamers would control Drizzt during his training to be a warriorprince for his family's clan and he was raised to be a subservient male drow at the hands of his sisters and his mother Matron Malice. The matriarchal drow society of Menzoberranzan deals with topics that have rarely been explored in the world of video games. Women in power, subservient males, and violent warrior elves are truly interesting features that have not been fully realized in videogames.
It would be a great chance for fans of the books to experience the events first hand. There's a big difference between reading about the cavernous underground and actually experiencing it through the eyes of Drizzt. Drizzt's amazing reflexes and coordination and ability to use dark elf magic could become a deep system of customization giving the game RPG elements. His natural nocturnal nature and hunter ability would be incredible gaming mechanics, acting like the detective mode found in Rocksteady's Batman series.
Drizzt is also one of the most formidable swordsmen in both the Underdark, and Faerûn regions of the Forgotten Realms. A complex melee system mixed with a first person bow and arrow mode could function like a Zelda game.
The action, atmosphere and moral choices of the novel would make for an exciting and fresh gaming experience. Gamers would be trapped for hours exploring the twisting themes of philosophy, paternal love, race, religion and censorship.
What do you think about a Drizzt Do'Urden videogame? Sound off in the comments.
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