Jan 16, 2013 09:49 AM EST | By Juan G. Rodriguez
Irrational Games recently released the PC specifications for its upcoming video game, BioShock Infinite alongside a message to its fans that explained the companies PC beginnings and how Infinite will differ on the PC.
In a recent interview with IGN, Irrational Games' technical director Chris Kline further explains how the PC version will be different than its console siblings.
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"Playing the PC version on Medium settings is fairly close to the console version, though higher quality in a few areas," Kline explained to IGN. "As you go up from there to the High, Very High, and Ultra settings the difference is enormous."
According to Kline the PC version of the game will ship on three discs as opposed to the one disc for consoles, in order to house the higher resolutions found on the computer version.
"This really stands out when you play on the higher detail settings and higher resolutions that the PC allows," Kline said. "Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with."
Kline explains to IGN that higher-end PC settings will activate higher-quality versions of many of the core rendering features, allowing for greater detail at longer distances.
"We show more objects and particles at longer distances and greater detail," Kline said. "We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene."
The technical director says that gamers will only need to use DX10 hardware to play BioShock Infinite, but if they have DX11, gamers will be able to turn on specific high-end PC only features.
"If you have DX11 hardware you'll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field," Kline said. "In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5."
You can check out the rest of the interview here on IGN and you can learn more about the PC specifications here. BioShock: Infinite releases on March 26, 2013 worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. Learn more about the creation of Elizabeth here and learn how Irrational Games tackled the issue of racism in 1912 here.
Check out the game's first five minutes below and tell us what you think of the new screenshots and the Infinite's first five minutes in the comment section below...
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