‘Army of Two: The Devil’s Cartel’: Sloppy And Uninteresting Are Just Understatements [REVIEW]

EA and Visceral could have done a lot with their latest third-person shooter “Army of Two: The Devil’s Cartel,” but the end product is a drab shooter with little to offer.

“Army of Two: The Devil’s Cartel” doesn’t  even live up to the low bar set by its two predecessors. Although the previous games were on the stupid side, the newest one doesn't even offer the stupid fun the other two managed to do. 

In a world where “Battlefield 3” and “Black Ops 2” set the standards for what gamers expect from a shooter it's almost irresponsible for something as poorly considered as "The Devil's Cartel" to be sold on store shelves.

The game offers nothing that would make it worth your money. Even if you are bored and want to get something new that involves shooting bad guys who race toward you don't bother. The AI is as stupid as the game's flimsy premise and enemies barely notice you. The less said about the competive multiplayer, the better.

Not only the game is flawed, but even the storyline is groggy and the two main characters – Alpha and Bravo – fail to generate any kind of interest with some sad humor. The plot, such as it is, finds the duo in Mexico tasked with shooting as many things as possible in as many ways as possible. While most shooters campaigns are getting shorter and shorter in favor of multiplayer, at least the best ones campaigns are engaging. Not so here. 

Another strange aspect of the game is the lack of civilians as you make your way through stages and get into gunfights. The lack of civilians is weird since the whole thing is happening inside the big city.

In conclusion,  the setting of the game is a cliche, the gameplay mechanics are simplistic and there is a lackluster and insubstantial story line. EA and Visceral can do much better than this.

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