Denis Dyack Says Article Damaged Shadow of The Eternals Kickstarter Campaign

By Ural Garrett , Updated May 21, 2013 06:20 PM EDT

Silicon Knights founder Denis Dyack took to YouTube to defend himself from Kotaku's "What Went Wrong With Silicon Knights' X-Men: Destiny" article. He says it is affecting him and his colleagues at Precursor games, developers of crowed-funded spiritual successor to Eternal Darkness: Sanity's Requiem entitled Shadow of The Eternals.

Dyack is currently working at Precursor Games, the studio founded by former members of Silicon Knights. The connection is making things difficult for the upstart developer to gain funds for Shadow of Eternal's Kickstarter campaign because of Kotaku's article alleges that Dyack had mistreated employees and embezzled money from Activision during Silicon Knight's development of X-Men:Destiny.

"Despite our excitement [regarding Shadow of The Eternals], and us wanting to move forward with me focusing on the creative, [the Kotaku article] keeps rearing its ugly head, that Paul Caporicci, our CEO, has asked me to address," says Dyack in the video. "I've got to do something about this because it's affecting me, it's affecting my colleagues at Precursor Games and it's affecting the community that wants to see this game get made."

While the Kotaku article mentioned Dyack's mismanagement of funds during development of X-Men: Destiny in order to fund a potential Eternal Darkness sequel, he says that Activision saw every part of the games progress through management software outside of having its own auditors. Dyack says that though there were some problems with the project, Silicon Knights along with Marvel and Activision did the best they could.

"We are really sorry about how that[X-Men: Destiny] game turned out," Dyack said. "I would think that there were some mistakes made but all I can tell you is that we did nothing but put our best efforts into this project."

Though Silicon Knights was hailed as one of Nintendo's premier second party developer with Eternal Darkness and Metal Gear Solid: Twin Snakes before moving to developer for other publishers, controversy followed the Canada based studio all the way toward it's closure earlier this month.

Watch Dyack's video below.

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