New ARMA 3 update points at fixes for engine, classes and more

By Prarthito Maity , Updated Jul 18, 2013 09:37 AM EDT
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ARMA 3, Bohemia Interactive’s upcoming open world tactical shooter, is getting better yet again. The developer recently pushed out a fresh new list of updates in the form of a patch for the popular beta version of the title.

The update 0.72, approximately 885MB in size, has arrived with a host of fixes, and will be auto-downloaded next time the players starts the Steam client. And according to the revealed changelog for the ARMA 3 beta, the changes are happening for the in-game data, engine, classes and more.

Check out the entire changelog below

DATA

-Added: Ability to set starting time of Defend Kamino (MP)
-Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)
-Firing Drills: Now using symbology on selector targets
-Firing Drills: Ability to immediately quit at the end of CoFs added
-Firing Drills: CoF Green – updated to reflect changed magazines for sidearm
-Firing Drills: Times of day tweaked to match new Stratis configuration
-Firing Drills: Use of color was inconsistent for non-medal times
-Firing Drills: Restarting within a CP would leave the IGUI element active
-Firing Drills: Medal icon sometimes shown using Training rules
-Firing Drills: Added audio cue when going over the next medal time
-Firing Drills: Conversations all switched to radio again
-Showcase time of day tweaks to match Stratis sunrise configuration
-Showcase SCUBA now uses Titan launchers instead of RPG-42
-”Interface Layout” configuration tool added to Game Options
-Added: More heads to select from in user profile
-Interface clock control replaced with an improved version in map, editor, briefings and tasks
-AI icons in role assignment screen are not deformed anymore<
-Fixed: Cargo cannot take control from commander
-Gunner and driver of class “Car” and its children now use optics to detect targets
-Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.
-Tweaking of wheels and suspension of both APCs (floating in air)
-Adjusted agility of helicopters
-Added parachutes to light helicopters
-Passengers of all helicopters are now able to eject and paradrop
-Added cargo parachutes for supports
-Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa
-Adjusted radius of Zamak’s destroyed wheels
-Zamak now has the correct wheels destroyed (by shooting)
-Doors of Mi-48 are closed by default now
-Fixed getting in UH-80 as pilot for more players simultaneously
-Gunners of UH-80 should be able to switch seats
-Added day camouflage variant of Ghost Hawk
-Weapons of CH-49 cargo no longer stick out of the roof
-Tweaked hit points of the CH-49 Mohawk
-Disabled levitation of the Strider’s wheels
-Fixed glass on doors of Ifrit
-Green faction assault boat has its own texture
-Green faction has its SDV now
-Marid’s crew should now abandon vehicle when all steerable wheels are gone
-Fixed: Marid should have correct names of weapons
-Fixed: Path to sounds of Speedboat
-Speedboat’s water friction has been tweaked
-Engines of armed Strider hit points now have correct names
-Fixed: AMV map icon was too small
-Fixed: HEMTT exhaust right next to passenger head
-HEMTT now has correct destruction of cargo part
-Fixed: HEMTT windshield destruction
-Fixed: HEMTT various descruction issues
-Adjusted AH-9 missile burst for AI
-Basic collimator optics should have the same zeroing
-Iron sights of SOS optics now have correct zeroing
-Tweaked basic setting of the direction of grenade throws
-Fire mode switches are now animated for most weapons
-GM6 rate of fire has been adjusted
-Katiba variants are back
-Flares light intensity tweaked
-Changed magazine for Green faction pistol in equipment
-Aiming of the ACP-C2 has been adjusted
-ACP-C2 uses .45 magazines
-Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)
-Improved ASRAAM behavior
-Tweaked recoils for Scorpion and Vermin
-Fixed: OPFOR Recon should have their weapons back
-Fixed: Tweaked dispersion of mortar shells
-Fixed: PCML and RPG-42 use unguided missiles
-Careless AI are no longer stuck in prone after crawling under an obstacle
-Parachuting soldiers are not sad anymore (death pose removed)
-Adjusted vulnerability of character heads
-OPFOR helmet heads-up displays retracted
-OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts
-Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.
-Fixed: OPFOR Recon inventory loadout
-Adjusted Stratis’ world coordinates (affects time of day effects)
-Fixed: No units on certain Sites
-Animal Sites enabled
-Animal Sites generation reworked into a function
-Animal Sites MP support added
-Changed: Minefield Site now rotates all mines in the direction of the Site module
-Fixed: Support type no longer available without any usable providers (Supports module)
-Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)
-Added: Dialog for custom init code for virtual providers in Supports module
-Added: Dialog for custom supply crate init code for supply drop in Supports module
-Added: Custom HQ parameter for Support Requester module
-Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;
-Added: “Create diary record” module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as “Create task” module have). This should simplify MP mission configuration.
-Added: Module for setting a group callsign, can be found in “Group Modifiers” category.
-Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.
-Added: “Headquarters” module, assigning HQ speaker with specific callsign for the given side.
-Added: Scripted event handler “ticketsExhausted” is now called when number of respawn tickets reaches 0.
-Fixed: Error messages when placing certain modules without input parameters
Suffocating PP effects disabled for animals
-Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)
BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one
-Apart from “Synchronized Units” and “Groups of synchronize units”, the “Create Task” module now offers new options – “Sides of synchronized units” and “All playable units”
-Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black
-Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn’t maintained anymore.
-Fix: respawnDelay entry was ignored when defined as a string, not as a number
-No more infinite clicking if space is held to skip titlecards or establishing shots
-No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing
-Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player’s side, existing respawnTemplates param is used instead.
-Added: In CfgFunctions, ‘forced’ entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to ‘preInit’, and new entry ‘postInit’ provides option to execute the function right after objects were initialized.
-Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.
-Notifications now support independent definition of picture color and picture text color
-Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows
-Fixed: Selections of windows on airport control tower
-Fixed: Missing radio protocol sentence for Helicopter Attack “chopper destroyed” event
-Fixed: Mortar sound reload spectral edited

CHANGED CLASSES

-ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor
-Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor
-Green faction has received its SDV with class I_SDV_01_F
-Green faction has received its Supply create with class I_supplyCrate_F

ENGINE

-Support for Steam friend invites / joins
-Added: Wind synchronization in MP
-Disabled loading screen when switching closing map
-Switching weapon modes doesn’t require two key presses when the weapon info IGUI is hidden anymore
-AI use Thermal Imagery to detect enemy when available
-Removed warp when reloading in 3D optics
-Improved thread synchronization of object drawing
-Recognition of damaged part of body has been improved
-Fix and slight optimization of detection of Simul Weather optimization
-Fixed: Brightness of nearby objects in the first frame after map display is closed
-Fixed: Items disappearing during inventory operations
-Fixed: Unable to take weapons from non-local containers
-Fixed: MP: Unable to throw grenades after taking vest from ground
-Fixed: Magazine not being removed for other clients if a player loads it directly into their gun
-Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground
-Fixed: Headgear no longer displayed after leaving a multiplayer game
-Fixed: Players could not access vehicles that cannot move
-Fixed: Helicopters don’t wait with another burst of CounterMeasures
-Fixed: Helicopter collective ascent / descent rates were not consistent among devices
-Fixed: GET IN waypoint – AI went for wrong seats in the helicopters
-Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support
-Fixed: Text alignment support for map icons
-Added: Scripting commands for tree interface control
-Fixed: Command enableEnvironment to toggle off all ambient wildlife
-Fixed: setAmmo command description
-Fixed: AI turn limitation while aiming

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