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Battlefield 4 News: PC Version Patched, Sound Loop Crash Adjusted, New Server Update Added

Another Day, Another Patch for Battlefield 4

And the updates roll on...

In EA and DICE's dedication to fix the overwhelming amount of issues plaguing Battlefield 4 on all fronts, another patch has been issued to fix more bugs and glitches for the PC version.

DICE provided the complete list of patch notes via a Battlelog post, which you can check out below:

- Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for "roadkilling" opponents
- Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped
- Fix for player tags not always showing when needed to, resulting in players shooting team members
- Fix for graphical flickering appearing on terrain
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed
- Fix for players getting stuck in the kill camera after being revived
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression
- Made NVidia 331.82 or later driver versions mandatory for all players
- Disabled DirectX 11.1 on NVidia cards that have outdated drivers
- Fixed driver version not being properly detected on NVidia Optimus systems
- Fixed a minor crash that could occur when bringing up the scoreboard
- Fixed one of the issues related to the so-called "Netcode" (see below for details)

"Netcode" improvement: We've addressed the so called "Kill trading". This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

In addition to the patch, DICE has also issued a server update, the R16. Again, update notes are below:

- Fix for some of the more common server crashes 
- Overall performance enhancements 
- UCAV ammo replenish time was set from 20 to 90 seconds 
- Round time limit intervals were added for the different server types    

The Xbox One version of the game also recently received an update

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