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'Pokemon Sun & Moon Gameplay, Latest News & Update: The Most Annoying Things About 'Pokemoon Sun & Moon'

'Pokemon Sun & Moon Gameplay, Latest News & Update: The Most Annoying Things About 'Pokemoon Sun & Moon'

"Pokémon Sun and Moon" got excellent reviews from critics; however, the game is not perfect. In an otherwise solid experience, here are the most annoying hang-ups that happen during your quest.

S.O.S. Battles in "Pokémon Sun and Moon"

S.O.S. Battles are one of the most debated latest additions to Sun and Moon for good reason. At its best, the battles are avenues to catch some high-IV party members with concealed abilities. At their worst, they become an unnecessary marathon.

The major complaint with S.O.S. battles is the length. The biggest defect is that helper's brood when a wild monster's health is low. That furrow smashes with the sacred catching formula in a massive way. Despite the benefits S.O.S. Battles offer, it will appeal to players if it was better implemented, says IGN.

Early-Game Cutscenes in "Pokémon Sun and Moon"

On the first island, there is excessively much-forced handholding in video form. Welcoming new players is splendid, but chances are the vast majority of folks interested in "Pokemon Sun and Moon" know the fundamentals of battle and catch.

There were almost no cut-scenes to explain those concepts in Red and Blue. In addition, there are also instances of cutscenes eliciting when not necessary. In short, there is too much description and not enough exploration from the jump.

Few Bad Eggs in "Pokémon Sun and Moon"

The gravest errors come with the Alola Forms of classic Kanto beasts. Most are all right, but it is the several few, like Raticate and Persian, that look worse. Both characters got fat in the latest region and it took away some of their original glossy factors.

Those Roadblocks in "Pokémon Sun and Moon"

Roadblocks are one of many old features of the Pokémon series and they stayed in "Pokemon Sun and Moon." Without leading you deeper into possible spoilers, there are plenty of times where a Pokémon or NPC stands in the way until you have reached a certain level.

More often than not, these Pokemons push you toward those troublesome cutscenes mentioned earlier. This is a mortal sin in Sun and Moon definitely, because your Pokédex often warns when you are striking a geographical border. In this modern era of open-world games, we should not have to deal with such an archaic gating mechanism that openly limits progress.

The Endgame in "Pokémon Sun and Moon"

Pokémon titles are frequently analyzed for their endgame content, and Sun and Moon are no exceptions. It involves developing through the Battle Tree, Zygarde cell collection, and tracking down Ultra Beasts. Players do not get to see a new region or an immense collection of new monsters. It is more of the same mechanics in a place we have already worn for long enough.

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