Call of Duty Ghosts Update: Spawning Improvements, Cheat and Hacker Prevention

By Prarthito Maity , Updated Dec 23, 2013 11:12 AM EST
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Infinity Ward is surely aware of the kind of nightmares EA and DICE are going through at the moment with their newly released Battlefield 4, and it seems like the company is bent on taking precautions so as not to land in a similar turmoil. They have announced a boatload of improvements that have been planned for Call of Duty: Ghosts that will help with different sorts of problems related to in-game spawning and prevention of cheating and hackers.

As far as in-game spawning is concerned, the company confirms that the problems related to it are not only one of the most talked about subjects in the game among fans, but also one of the most talked about subjects in the studio as well.

“We’ve been addressing bugs with the current spawning system, but feel we can do more to make the experience better. We are currently working on significant changes to the spawning system based off of the learnings and play data that we have gathered over the last 5 weeks.”

“Work is progressing here and we recently had our first internal playtest of this new system. The designers are working feverishly to get it ready to go live and we will keep you up-to-date on our progress,” it adds.

Also, on the topic of prevention of hackers and cheaters in the game, the company wrote: “We have a dedicated Online Security department enforcing our online code of conduct for Call of Duty: Ghosts.”

“This team is actively banning cheaters, cleaning up the leaderboards, and fixing hacked stats. The development team is fixing hacks and exploits as we find them.”

“And you can help! When you report someone in-game, it goes directly to our Online Security team and they investigate every issue. You can also report issues to Activision Support, either through twitter or online.”

Apart from all that, Infinity Ward has also confirmed that it is looking into evaluating and re-evaluating the in-game weapon balance. It states that at the moment is looking into the in-game sniper rifles and has made a number of changes for the new game from the previously released Modern Warfare 3. The changes are as follows:

-No aim assist from the hip, which was a huge part of how Quick Scoping worked in previous games. Players now have to aim unassisted until fully scoped in.

-Hip fire reticles for Sniper Rifles were removed and hip spread was increased drastically. This reduces the effectiveness of hip firing with a Sniper Rifle.

-The Quickdraw perk’s Aim Down Sight (ADS) speed scale was reduced significantly for Sniper Rifle.

And as always, the community has strongly advised players to pour in with constant feedbacks so as to help the developing team with any issues they may face that require urgent addressing.

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