‘Super Mario Run’ Latest News & Update: Nintendo Expected To Profit, Succeeding Monthly Revenue Sketchy
Nintendo has been enjoying the early benefits of its first official mobile app game “Super Mario Run” a game that seems pretty easy to play. For those familiar with the Super Mario fame, the game is pretty easy to understand.
The game technically sees Mario run forever with players tasked to tap to make him jump. The only catch is that the game is limited to three levels and most will have to pay for the full version of “Super Mario Run” to play the other levels.
For now, that could take a while. There is also other modes such as the “Toad Run” which should keep players busy with “Super Mario Run” for the meantime. Hence, most want to see what the game is all about, a logical reason why the game is expected to rack in millions in the first month.
“Super Mario Run” is expected to breach the $60 million mark in the first month along, GamingBolt reported. But what happens once gamers reach the higher stages? Will they shell out $10 for it?
Some could take Nintendo up on their offer and others not. Normally most would pay up for items which they can use. Depending on one’s take, $10 could be a fair price to pay for the full version. But is it worth the cost?
Also, would it be fair to compare it to “Pokemon Go”? Bear in mind that the augmented reality game and “Super Mario Run” are different. They should be neat to try out but as far as impact on daily lifestyles, there is a big difference, Business Insider reported.
One glaring fact is the enticement to go out and explore. “Pokemon Go” has done that while “Super Mario Run” is something that can be played endlessly while sitting or lying down. In a sense, there is a social aspect missing, a fact that could change in the coming months.
Earning in the first month is expected but the real test comes in the succeeding months for “Super Mario Run”. Will it rack in more revenue or will players abandon it in the same way some did with “Pokemon Go”?