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Will ‘Call of Duty 2017’ Remove Boost Jumps & Wall Runs?

Will ‘Call of Duty 2017’ Remove Boost Jumps & Wall Runs?

“Call of Duty” has grown through a lot of changes over the past decade. Originally a World War 2 title, its fourth installment moved things into the near future. With every consecutive game, things were going further and further away from our time, passing through futuristic settings, apocalyptic settings and finally ending in space. The major changes to the game, like involving wall run and vertical combat have pushed away some of the old-school players and now the new “Call of Duty” game will try to bring them back through “returning to its roots” whatever that means.

Game Rant shares some ideas of what “Going back to its roots” may mean for the new release in the “Call of Duty” series. The idea of the game returning to Earth is, on the least, basic. Beyond that, nobody has an actual idea. The two major ideas are that either the game will take place in another apocalyptic scenario which has stripped humanity of modern space-age technology, bringing back the action of rifles and good old 9.8m/s^2 gravity. The other major theory is that the game will take places in Vietman, which is a mostly familiar setting for the old school “Call of Duty” players.

Another missed opportunity of “Call of Duty: Black Ops” is that it never seriously tackled the subject of shell shock, neither the difficulties war veterans feel adjusting to a normal lifestyle.
Probably with the new “Call of Duty” game being released soon, people will finally have the opportunity to experience a thorough, realistic story, to yet another shooter slaughterhouse decorated with star spangled banners and photos of the extinct bald eagle.

A single look at the official “Call of Duty: Infinite Warfare” can give people a basic idea of why the game sold so relatively poorly. Excluding the whole fiasco with keeping “Call of Duty: Modern Warfare Remastered” as ransom victim, people are still met with the simplistic, lazy explanation of the situation they are in. As a well popular critic said, “Space is the place you take your franchise when you have no idea what to do with it”. Player are met with the same basic, simplistic storytelling, these guys are good – these guys are bad, kill, kill, kill. Someone will think that almost 30 years since the released of the original “DOOM” story telling in gaming and especially in AAA titles would have reached a more mature level, but the whole series is a “Modern Warfare” template with constantly introduced mutations that make no sense and poor single player experience. That is why the game sells bad.

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