'Overwatch': Blizzard Entertainment Addresses Complaints Over Loot Box Drop Rates
"Overwatch Fans have been reportedly complaining about the game's "Year of the Rooster" seasonal event. They pointed out that although the limited time event carried some great new skins, it also continued to suffer from really bad drop rates. Blizzard Entertainment reportedly claims that they have not tweaked anything related to loot box chance rates in the last few months.
It seems like most gamers feel the developer changed the settings dealing with the loot box granting skins. Some players noted that they never got a skin drop even after opening more than 10 crates. Some users tested their luck after buying the same number of crates, but got different results each time. Kotaku also reports that other gamer had better luck getting some skins but some of them are duplicates.
Jeff Kaplan, "Overwatch" game director, pointed out that Blizzard Entertainment did not change anything with the loot box drop rates since their first seasonal events came out. He insisted that "Summer Games," "Halloween Terror," "Winter Wonderland" and recently "Year of the Rooster" had all the same configurations from their end, as reported by PC Gamer.
Gamers are also asking the developer to at least release the exact drop rate numbers for the game. Some reports point out that the developer might be worried that the game's RNG system might be exploited if users have the information. However, without the information, most players liken it to gambling without knowing the odds for winning. Furthermore, some players have already resorted to their own techniques to intelligently guess their chances of nabbing a worthwhile item.
Blizzard Entertainment is obviously not the only developer suspected of adjusting the drop rates for getting items. Some reports claim that China is expected to have game developers reveal their drop rate percentages. "Overwatch" players are also hoping that Blizzard does the same for their team-based shooter soon.