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PS Vita Puzzler Metrico Receives a New Trailer, Details on How Player Input Affects the World [VIDEO]

PS Vita Puzzler Metrico Receives a New Trailer, Details on How Player Input Affects the World

Digital Dreams' Metrico was announced for the PlayStation Vita nearly a full year ago. In that span of time, we haven't really seen much from the game, but today we're given a small video taken from in-game footage. The trailer itself is “branching”, in that it uses YouTube annotations to take you to separate trailer based on what you click.

Metrico is described as a game where players can explore and traverse a world built from infographics. Line graphs, pie charts, and diagrams come together to become the terrain in this PlayStation Vita platformer.

The infographics, and the world in which is made by them, will change depending on a player's actions. These dynamic objects are tied to in-game statistics such as walking, number of deaths, or the player's position on the screen. With this in mind, Metrico sets to be a game that will require wits to solve puzzles rooted in a players own actions and metrics.

The current state of the game was revealed by Digital Dream's Level Designer Roy van de Mortel. Metrico is currently in the end stages of development and has adopted new functionality based on the features allowed by the Vita itself. The game will measure the conditions of the player, from how they're holding the portable, what the lighting is like around them, and presumably other things like sound and the Vita's rear touch panel.

Metrico will ship with six unique worlds that differ in terms of what infographics are being embodied in-game and visual style. The game currently does not have a release date, but Mortel says that one will be announced in the Spring.

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