Diablo IV Debuts the 'Abattoir of Zir' and More in Next Week's Patch

Diablo IV Debuts the 'Abattoir of Zir' and More in Next Week's Patch

Blizzard is ending Diablo IV Season of the Blood on a high note by debuting the pinnacle content of Season 2 next week called the "Abattoir of Zir."

Ready to Conquer the Abattoir?

Diablo IV had a rough start, to say the least. Things were not optimized, progression was slow, and the endgame back then was too shallow, which caused player burnout and critics clamoring for better content.

Fortunately, Blizzard has turned it around in Season 2, aka Season of the Blood, with the community praising the company for resolving issues with slow progression, and keeping players glued to their seats with Blood Harvest.

The company wants to continue the momentum by releasing the pinnacle content for this season, the Abattoir of Zir, next week. This is Diablo IV's endgame dungeon specifically made for Season of the Blood.

(Photo : Blizzard)

Once Update 1.2.3 goes live on December 5, players who have completed the Season's Journey will be given a recipe to craft the Bloodforged Sigil, which can be crafted at the Occultist. Think of this as the key to entering the terrifying blood-filled slaughterhouse. After using the Bloodforged Sigil, players can go inside the Visceral Channel that spawns in Ked Bardu, where Zir's Bloodseekers await!

The Abattoir of Zir has a total of 25 tiers that players can complete. In each tier, brave warriors only have about 10 minutes to clear the area before the boss appears. After successfully slaying the final Bloodseeker, players are going to get another Bloodforged Sigil recipe that will allow them to enter the next tier, where they can expect more powerful enemies.

Now, completing the first tier awards players with the "Tears of Blood Glyph" which they can put on their Paragon Board. This glyph is amazing because it increases the player's damage by 2% for every five "Core Stats" purchased within range. However, unlike other glyphs in the game, the Tears of Blood Glyph requires significantly more experience to level up. The good news is that the higher tiers in the Abattoir of Zir provide tremendous amounts of Paragon Glyph experience, which encourages players to try their best to reach the end of the dungeon.

Read Also: Diablo IV's Hype Was 'Damaged' By 'Shallow' Diablo Immortal, Says Asmongold

Patch Highlights

GAMEPLAY

  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
  • Earned Glyph experience from most Nightmare Tiers was increased:
    • Tiers 1-17: No Change.
    • By Tiers 30: From 66 to 79.
    • By Tier 50: From 106 to 139.
    • By Tier 75: From 156 to 239.
    • By Tier 100: From 206 to 339.
  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.

BUG FIXES

  • Accessibility
    • Fixed an issue where the Screen Reader didn't announce the required pacts for Vampiric Powers.
    • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.
  • Dungeons
    • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
    • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
    • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
    • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.
  • Gameplay
    • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
    • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
    • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)
  • UI and UX
    • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.

The Abattoir of Zir debuts on December 5 and will last until January 23 when Season of the Blood concludes. So, will you try to conquer the depths of the upcoming endgame dungeon in Diablo IV?

Related Article: Blizzard is Set to Implement Matchmaking Improvements to Diablo Immortal Soon

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