Lords of the Fallen Developer Resolves Critical Issues in Latest Update

Lords of the Fallen Developer Resolves Critical Issues in Latest Update

(Photo : Hexworks/Photo taken from Reddit)

Players who have logged into the action RPG Lords of the Fallen may have found far fewer people to play with in multiplayer as of late. That is because there were some issues that prevented some from establishing a stable connection with the game's servers. Fortunately, developer Hexworks has been quick to resolve this by releasing a timely update, which is now available on all platforms.

What's the Deal?

The company has addressed the myriad of bugs that have been causing nasty issues in Lords of the Fallen recently via Update v.1.1.441, particularly in multiplayer.

For instance, there was a bug that caused players to disconnect from a co-op session if two players tried to join the same session at the same time. Thankfully, this has now been squashed.

There was also a case where players could get disconnected if the host triggered the pre-fight cinematic at the exact same moment that they were trying to connect to that session. Don't worry, this is now fixed as well.

Read Also: Lords of the Fallen 'Way of the Bucket' Update Introduces New Spells and More

Other Issues Addressed

Besides the bugs that caused a lot of headaches for those who wanted to play with other people, the company also addressed other pressing problems that have been plaguing the game.

For one, the issue where in-game controls would become unresponsive when reviving at the Vestige of Ranik has now been resolved.

In addition, players who have encountered the issue where their previously saved games would not show in the "Load Game" menu can now breathe easy. That is because the company was able to pinpoint the exact bug that was causing this, so it won't be causing similar problems from now on.

Highlights

MULTIPLAYER

  • Increased the size of the invasion area near the kitchen in Manse of the Hallowed Brothers.

  • Fixed an issue that caused the player character to switch back to the default stance after loading into a multiplayer session with 2-handed stance.

  • Adjusted the coop partner indicator to be more consistent throughout the game.

  • Fixed an issue where coop partners and invaders could get stuck in Umbral assets when transitioning from Axiom to Umbral across the whole game.

COLLISION

  • Fixed a collision issue that allowed players to reach inaccessible areas by jumping on top of the elevator in Manse of the Hallowed Brothers.

  • Fixed a collision issue that could cause players to get stuck behind crystals next to the Vestige of the Bloody Pilgrim.

  • Fixed a collision issue that could cause players to get stuck in the spawn location at the beginning of the game if the game has been terminated during the introduction cutscene.

ENVIRONMENT

  • Fixed an issue where unintended environment assets would be loaded in the boss encounter area with Infernal Enchantress.

  • Fixed an issue where the player character could die from falling when trying to enter the Bog Lord boss encounter from a lowered rock.

OTHERS

  • Fixed an issue where the lock on mechanic didn't work on an Umbral bellie in the small church in Manse of the Hallowed Brothers.

  • Fixed an issue where boss weapon abilities would not work for coop partners and invaders until the host rested.

Lords of the Fallen Update v.1.1.441 is now available on PlayStation 5, Xbox Series X/S, and PC.

Related Article: Hexworks Delivers Over 50 Enhancements to Lords of the Fallen to Start the Year

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