Aptly Named 'Gear Up' Update for Ripout Now Available, Introduces a New Melee Weapon and More

Aptly Named 'Gear Up' Update for Ripout Now Available, Introduces a New Melee Weapon and More

(Photo : Pet Project Games/Photo taken from Steam)

Ripout, the online co-op horror FPS developed by Pet Project Games, got its second major update that players can now download on Steam. The aptly named "Gear Up" update introduces a ton of new content, including a new melee weapon that players can use to slash their enemies to bits.

Lethal Weapon

One of the highlights of the Gear Up update for Ripout is a new melee weapon - the Katana. This thing, according to developer Pet Project Games, is even deadlier than its other melee counterparts. The catch? Enemies that are hit by it are knocked back. This is likely done to prevent players from just spamming the attack button when wielding the Katana.

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Suit Up

The Gear Up update also added a couple of new suits to Ripout: Covert Ops and Moth. The Covert Ops Boots, for example, grant players a 30% boost to their stamina and stamina regeneration.

On the other hand, the new Moth Gloves provide a lot of value as it increases the player's sidearm handling speed by 20%. Those who wear these gloves get a 30% pet cooldown reduction as well.

Pet Support Has Arrived

One of the interesting things about Ripout is that players actually utilize a sentient ranged weapon called the "Pet Gun." Players can install various mods on the said weapon that add new effects to make it more effective.

In this patch, players can attach three "Host Connect" mods that apply EMP damage, acid damage, fire damage, or a combination of all three!

Changelog

  • New lateral movement of enemies is added with new animations to make enemies move easier in larger groups and have more unpredictable movement.

  • Added damage reduction so players can not be one-shot on the first hit by any enemy after rescue

  • Changed the rotation of the shuttle at the end of the mission to face the exiting hangar door

  • Player Grunts - new sounds & improvements

  • Hotfixes

  • Fixed an issue with [derelict_name] and [random_last_name] showing instead of the name of the derelict or last name in the descriptions of tasks and journal entries

  • Fixed an issue with player melee weapon charging heavy attack animation not showing for clients

  • Fixed an issue where if a player gets downed the pet will always go into cooldown

  • Fixed an issue with a low stamina sound that was looping and was triggered too soon

  • Lowered the volume of a low-health sound

  • Fixed an issue with some Terminals being intractable without being the task target

  • Fixed an issue with a bigger pack of Goranium components not giving the correct amount but only giving 1 Goranium

  • Fixed an issue where the last escape task didn't count all the targeted enemies as needed enemies to eliminate for the shuttle to open

  • Fixed an issue with weapon equipment sound being played after the animation

  • Fixed an issue where a task target indicator on the Boss level was not shown

  • Fixed an issue where the Client was redirected to the main menu after the Boss fight

  • Fixed an issue where the outline stayed on the boss after death

  • Fixed an issue where it was shown "Retrieve" instead of "Attack" when Pet was thrown at the Boss

  • Fixed an issue with the initial tutorial causing the main questline not to start in the first sector

Ripout's Gear Up Update is available on PC.

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