New Clash Of Clans GoWiPE Youtube Strategy Guide Series Breaks Down Troop Management For Best Attacks [VIDEO]

Take Yourself To Maximum Victory With These Clash Of Clans GOWIPE Attack Guides

There are hundreds of ways to attack in mobile game Clash of Clans, but perhaps the most favored method of destruction is the GoWiPe assault. When utilized and managed correctly, it can practically guarantee a 2 star victory every time.

Clash Of Clans Town Hall Guide

The GoWiPe attack is built around the Golem, the Wizard and the P.E.K.K.A. It is a vicious little smash and grab that can just run straight to the heart of an opponent's town hall. Youtuber Galadon of the Lost Phoenix tribe and GameNGuide's favorite online Clasher is creating the definitive guide to effectively manage a GoWiPe attack. When executed correctly, it doesn't matter what your opponent has constructed; the GoWiPe can handle anything.

The multipart series begins with ideal troop composition for Town Hall levels 8, 9 and 10. Remember that the Golem and P.E.K.K.A are some of the strongest units in the game, so you do not need to comprise your army mostly of them. Galadon breaks down his ideal army composition for each level as follows:

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Town Hall 8 - 2 Golems, 13 Wizards, 14 Wallbreakers, 3 P.E.K.K.A, the Barbarian King (fully leveled) and 10 archers. Additionally, 2 Rage potions and a Healing spell.

Town Hall 9 - keep the same number of Golems (2), they take up a lot of space, after all. 12 Wallbreakers, 15 Wizards, 2 Witches (but this is not a GoWiWi attack, remember), 3 P.E.K.K.A., 6 Archers, the Barbarian King and the Archer Queen. For spells, remove the Healing spell and swap in the Jump spell and add a lightning to take help burn things down quickly.

Town Hall 10 - 3 Golems now, but only 6 Wallbreakers (use the Jump potion to get to the middle), up the number of Wizards to 17 to better deal with the outer defenses; 2 Giants, 4 archers, 2 witches, 3 P.E.K.K.A, both fully maxed Barbarian King and Archer Queen. Add 1 Jump, 2 Rage and 2 Freeze potions.

Now, we can give anyone the keys to the nuclear codes, but that doesn't mean it will always work. The key to a successful attack, GoWiPe or otherwise, is "knowing how your units are going to behave." The second part in the series is taken straight out of the Art of War: know your enemy. Galadon takes a look at several base layouts, including one from the #1 Clasher in the world and theorizes the best way to breach the walls and attain victory. He strongly emphasizes the need to effectively, and correctly, assault a base. Find the point where your troops can be managed best and exploit the weaknesses.

We'll hopefully see Galadon in action for later entries in the series. Stay tuned for more.

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