Call of Duty goes mobile, Strike Team hits iOS

Many months back, at the DMW Games conference in Los Angeles, Activison promised fans that they had plans to keep delivering CoD content to keep mobile gamers satisfied. Said Senior Director of Activision Mobile Division, Jon Estanislao at the time, "We're definitely looking to reach out to our core audience and engage them beyond their TV or PC and then give them new experiences around Call of Duty that are unique for that device." Call of Duty: Strike Team is that experience.

There's already a CoD game on just about every platform under the sun, so why not one more? Call of Duty: Strike Team joins a bevy of CoD Zombie games now available on iOS, having launched earlier today.

Instead of a strict FPS like all other Call of Duty titles, Strike Team is a mish-mosh of top-down, first, and third person perspectives. The game takes place in the year 2020, and has players take command of a squad of soldiers, instead of some lone commando, Rambo style. Players customize their squad before heading into battle with an array of weaponry and gear.

"Tensions run high amongst the world's superpowers," reads the game's official description, and a surprise attack leads the United States into war against an "unknown enemy." The plot is par for the course as far as CoD games are concerned, really. The squad players command is a Joint Special Operations team tasked to find those responsible for the attack.

Levels from the game's campaign mode are divided into missions all over the world. There's also a wave-based survival mode for players who want to go old school arcade style.

As an iOS title, the game will run a variety of iPhones and iPod Touch devices, but it's best left played on something with a considerably larger screen. Go iPad or go home. With Black Ops 2 becoming a bit stale and Ghosts still a ways off, Strike Team seems like a reasonable way to kill time until Ghosts launches for current and next-gen consoles.

You can grab the game on iTunes for $6.99. Like a great many iOS games, features in-app purchases, made with tokens. According to The Guardian, all of the game's in-app purchases total out to a bit over $100. 

It's early yet, so there's only a few reviews on the game's iTunes listing, neither of which are very detailed, but it's received mostly positive ratings. A version for either Android or the Windows phone has yet to be announced. Check back here later for a complete review to see if the game is worth your time and/or your money.

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