Call of Duty: Ghosts on PC Receives New Patch, Reduces RAM Requirement From 6GB to 4GB

Call of Duty: Ghosts Now requires Only 4GB RAM Thanks to New Patch

When the PC specifications for the newly released Call of Duty: Ghosts was announced, the minimum and required specifications for the game left a number of fans bewildered since the game required a massive 6GB of RAM to run the game. However, it seems like both Activision and Infinity Ward are aware of the massiveness of the required RAM and has now pushed a brand new patch that brings down the requirement from 6GB to 4GB.

When the game released with a 6GB RAM requirement on PC, among all the disappointments, it was expected that the game’s PC version would arrive with advanced graphics, similar (if not more) to the next-gen version of the game, and that was a reason why such big space would be required to run the game smoothly.

However, going by the gameplay graphics and in-game features, there was hardly anything in the game that boasted next-gen. Now it seems like both the developing and the publishing teams for the game are aware of the issue and have effectively brought down the required RAM for the game via a newly released update.

“PC Patch now live; patch notes coming soon. Thanks for the continuous feedback. Now back to work for us,” the company wrote on its official Twitter page.

Apart from the lessened RAM requirement for the game, the 400 MB patch mostly adds some minor features like 4K displays, CPU performance optimization for machines with less than four cores, NVIDIA SLI performance improvements, and more.

Check below for the full list of patch notes:

New Features
-#CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link.

Performance
-4k display option added.
-AMD performance improvements, reducing in-game hitching on cards with 1Gb RAM.
-Changed the less than 6Gb RAM minimum spec. fence from a blocking error to a warning screen.
-CPU performance optimization for PC’s with less than 4 cores.
-Nvidia SLI performance improvements.

Stability
-Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party.
-Fixed a crash which occurred when renaming a loadout as the match was starting.
-Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped.
-Fixed an MP Siege rare crash on load.
-Numerous other MP in-game stability fixes.

Key Changes
-Added leaderboard for Search and Destroy game mode.
-Care package stacking exploit fix.
-Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby.
-Fixed collision bugs on multiple maps.
-Further spawn logic improvements.
-Increased Search and Destroy XP to give 10x XP instead of 5x XP.
-Increased XP rewards slightly for Operations and early tier weapon challenges.
-Infected now has its maximum players increased to 18 players.
-Numerous Anti-Cheat fixes.
-Numerous map exploit fixes in MP and Extinction.
-Search and Destroy, now has its own online playlist.

Additional Fixes
-Accuracy fix for Steam cloud-storage space check.
-Added a "Track Operation" button helper text in the operation selection menu.
-Added an error message on the Clan section of the Friends List when the service is down.
-Added error popup to the Call of Duty Account button when the service is down.
-Added new MP spawn music.
-Added thermal hybrid scope hint in extinction HUD.
-Adding patch & background reward for Call of Duty Account Registration.
-ADS while moving in a remote turret is now allowed.
-Balanced the Focus Perk's view-kick scale.
-Blur effect from being underwater persisted in killcam when player was killed with trinity rocket.
-Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed.
-Clan tags no longer missing a bracket when viewed in-game.
-Dedicated server bug fixes.
-Disable the create clan button when the service is unavailable.
-Dog no longer twitch when player is too close.
-Ensured the ratchet sound only plays when first entering the summary after a game.
-Fix for a few last stand revive weapon bugs in Extinction.
-Fix for mismatched player cards in extinction mode.
-Fix for seeing empty player name when joining a game in progress.
-Fix for sometimes spawning from last stand without a weapon in hand in Extinction.
-Fixed a bug in the Single player space mission; minimum specification PC’s sometimes failed the start of the mission due to being thrown into space at high velocity.
-Fixed a bug with shooting down a heli sniper with a gryphon.
-Fixed a rare issue where the Score/XP popup (i.e., +100) didn’t appear when killing a player in Squads Mode.
-Fixed a rare issue with corpses flickering after prolonged play.
-Fixed a very rare bug where player couldn't get their first squad member.
-Fixed a very rare issue where the left pistol could shoot two bullets instead of one.
-Fixed an issue in Extinction when the hive chopper wouldn’t show up if an attack chopper was bought during a very specific window of time.
-Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn't fill up in Squad Assault.
-Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players.
-Fixed an issue with the ammo counter sometimes not showing up properly in safeguard.
-Fixed bug where clan tag colors were not showing up on Clan Details page.
-Fixed bug where if you moved the mouse over the member list you couldn’t go left with a gamepad.
-Fixed operation completion bonus to account for multi-tier operations rolling over.
-Fixed performance issues when quickly mouse scrolling with the wheel through leaderboards.
-Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.
-Fixing mouse scroll not working on the final scoreboard.
-Fulllscreen, Alt+Tab and Minimizing bug fixes.
-Further support for the COD App.
-Improved character models rendering, when viewing players with the Gryphon.
-Improved UI messages to explain rewards.
-In Extinction, fixed a rare issue where the alien wouldn’t retreat.
-Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup.
-Moving the game over to a second monitor is now saved.
-On exit from the graphics options, the “Apply Settings” prompt was appearing when nothing had been changed; fixed.
-Ping for bots now returns a more accurate 0ms.
-Preferred weapon stat in the player stats lobby page, is now accurate.
-Reduced upwards velocity when performing a melee charge.
-Replace generic unlock icon (head/helmet/uniform) with text description of item.
-Riot shield assists challenge balancing.
-Spectator movement improvements.
-Updated video graphics option to query for TXAA support.
-Vehicle explosions sometimes did not appear in killcams; fixed.
-We now show dog tags to spectators in Search and Rescue.
-When losing internet connection, then attempting to modify a loadout's perks, the game now returns you to the main menu.

© 2024 Game & Guide All rights reserved. Do not reproduce without permission.