Patch Notes
AI/NPC
Balanced enemy abilities and traits:
Siphon's Blood Torrent ability takes longer to interrupt when breaking line of sight.
Increased Siphon's resistances to fire.
Vampires deal more damage to Bribón and Devinder's Quantum Kerfuffle decoy when attacking from close range.
Soulless enemies deal more damage when attacking players from close range.
Watchers react faster to players in line of sight, and spawn reinforcements in combat more often.
Human enemies are now able to climb awnings.
Improved quality of enemy pathing and human movement animations.
GAMEPLAY
Jacob's Camouflage Field skill will no longer cancel ADS for non-Jacob players.
Devinder's Ultraviolet Light skill no longer shatters Special vampires, and instead inflicts a large amount of damage to them. Regular vampires will still shatter.
Layla's Psychic Shockwave no longer triggers multiple times from vampire lunge attacks.
Deathmist Spewers now respond to the UV burst from Emergency Flash Bang Blood Remnants.
Co-op players no longer lose their crouching ability when exiting a nest.
USER INTERFACE
Improved visibility of player locations on the Map.
Added input curve visuals for Input Response settings.
Voice chat now has a separate volume control option in the Audio Settings Menu.
ACCESSIBILITY
Added Single Press options for the following toggle-Hold interactions: ADS, Continuous Fire and all Menus.
Screen narration no longer repeats the narration for the "Close" prompt when navigating the System Menu.
Fixed an issue where all platforms read as 'Xbox' by the screen narrator.
Pop-up countdown is narrated properly during first time use of the Accessibility Menu.
Speech-to-text messages now appear in front of the blur of dialog menus in the Main Menu.
So, what can you say about Redfall's latest patch? Do you think that the changes made in Update 3 are enough to pique the players' interest in this co-op shooter or not?
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