Changelog
ADDED
Added unique containers that can hold skills. Note that you can't evolve a skill with such containers, and that they will stop spawning once all of your skills reach max level.
Leveling up the Infirmary building now provides new bonuses:
At level 2, a Healing Dome will spawn at the EVAC Zone and heal 50 HP every 0.5 seconds on player contact (the dome disappears alongside the evacuation point);
At level 3, the dome will also stun and repel enemies. Its stun duration is 5 seconds;
At level 4, a chest with a parachute icon will appear at the EVAC Zone. Note that it will also disappear alongside it!
CLASS CHANGES
The "Survivor" class now has the unique "Ghost Chance" perk: upon receiving lethal damage, if the Merc has no resurrection charges, they will become invulnerable for 20 seconds. Pick up a first-aid kit or heal under the EVAC Zone Dome during this time to survive. Otherwise, the character will die, and the raid will fail. Once the perk is activated, an icon and a scale showing the time remaining will appear above the character.
The "Scavenger" class now has the unique "Uncontrolled Magnetism" perk: when activated, all experience spheres, amplifiers, and resources on the location will be instantly collected. The perk triggers once every few seconds and doesn't affect chests, interactive and evacuation points, or resource and skill containers.
The Veteran class now has the new unique "Fire Shower" perk: once every few seconds, the character receives a Hellfire drone with a unique appearance. Picking up two drones will prolong the skill's duration.
MISC CHANGES
Evacuation:
Changed the effective zone from a rhombus to an ellipse so that it matches the visual representation.
Level Ups:
The "Refresh List" button can now be selected with the keyboard by pressing the S or the downward arrow keys.
FatalZone Update 1 is available on PC.
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