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Cyberpunk 2077 Now Lets Players Paint Their Cars Thanks to Patch 2.11

Cyberpunk 2077 Now Lets Players Paint Their Cars Thanks to Patch 2.11

(Photo : CD Projekt Red/Photo taken from Twitter)

Developer CD Projekt Red has released the third update for Cyberpunk 2077's Phantom Liberty DLC just recently. Patch 2.11 brought many changes, most notably the ability for players to finally change the color of their cars.

Fresh Coat of Paint

One of the highlights of Patch 2.11 is the introduction of a new feature called "CrystalCoat." This gives players the ability to change the paint color of their vehicles. However, it is worth pointing out that this feature is limited only to the Rayfield vehicles that V owns.

According to the company, this limitation is intended since CrystalCoat is a technology that was developed exclusively by Rayfield.

Still, players who have always dreamed of changing their vehicles' paint colors can now do so by updating their Cyberpunk 2077 game clients to the latest version.

Read Also: Cyberpunk 2077 Update 2.1 Will Introduce Replayable Car Races, New 'Radioport' Feature

More Power

Cyberpunk 2077's latest update also added a new feature specifically for those who play the game on PC.

Hybrid CPU Utilization is a new setting that can be found under Gameplay -> Performance. Players have two options to choose from. The default "Auto" lets the operating system decide how to best utilize the CPU cores on the system.

On the other hand, "Prioritize P-Cores" is an option that tells the computer to prioritize using the performance cores found in most modern processors.

Because there are so many PC configurations out there, it is up to the players to experiment with Hybrid CPU Utilization to see which setting works best for them.

Highlights

GAMEPLAY

  • Melee Finishers will now work properly.

  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.

  • When using the Classic control scheme, performing dashes will no longer result in crouching.

  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.

  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.

QUESTS and OPEN WORLD

  • Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.

  • A Day In The Life: Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.

  • Belly of the Beast: Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.

  • Down on the Street: Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.

PHANTOM LIBERTY

  • Black Steel In The Hour of Chaos: Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.

  • Things Done Changed: Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.

  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.

  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.

Cyberpunk 2077 Patch 2.11 is now available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

Related Article: Cyberpunk 2077 Gets Reimagined In Unreal Engine 5 With This Demo

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