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Naughty Dog Says 'The Last of Us' Will Have a Big Influence on 'Uncharted 4's Dialogue System

'The Last of Us' Will Have a Big Influence on 'Uncharted 4,' At Least In the Audio Department

All of the Naughty Dog discussion lately has been geared towards The Last of Us: Remastered, but they do have another super underground cult indie game in development that you've probably never heard of: Uncharted 4.

Kidding aside, Naughty Dog came out in an interview with The Frontliner recently and talked about a number of things, among them just how the advances they made with The Last of Us' dialogue system and how it will help out Uncharted 4.

"The dialogue system in The Last (of) Us is amazing, and (dialogue supervisor) James (Barker) should get a lot of credit for working with Jason Gregory on it," Naughty Dog audio programmer Jonathan Lanier said in the interview. "We never had anything remotely as good for the Uncharted series. The next Uncharted will benefit heavily from this."

The Last of Us really did represent a whole new level for Naughty Dog, so it's good to see that they're looking to transition that success to the newest Uncharted game. The audio guys also talked a little about how Naughty Dog is like one big family, and how everyone respects one another's opinion.

"During the museum heist, when Drake's climbing up the wall, Flynn talks into his receiver and says 'There's a man above you! There's a man above you!'" senior sound designer Derrick Espino said. "So Drake grabs the guy and throws him off the building and Harry Flynn says 'There's a man below you! There's a man below you!' I love that line. But then one day it was taken out of the game by someone. So when one of the animators was walking by, I said 'I can't believe they took out the Flynn's line!' He replied, 'You want that line to be there?,' and I was like, 'Yeah, it was a funny line!' So he goes, 'I'll be right back.' He leaves and comes back a minute later and says with a grin, 'It's back in.' So everybody values each other's opinion here, and I think that sort of thing will continue to be a part of how we work."

The whole profile is definitely a long read, but it takes an interesting look at one of the parts of game design that's often lost among talk of graphics and gameplay.

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