Halo The Master Chief Collection Update Improves Team Balancing, Further Increases Matchmaking Speed And Party Cohesion

By Matthew Buzzi , Updated Dec 08, 2014 01:26 PM EST
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Halo: The Master Chief Collection's online troubles are well-documented by now, with a series of patches released to address the extremely slow and troubled matchmaking system present at launch. A new patch released last night, aiming at fixing the game's team balancing issues.

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The last update focused on improved matchmaking speed, but this one seems even more comprehensive. Keeping even teams in online games is a focus, but there's plenty else in this update (full patch notes here), which was kept quiet compared to some of the others.

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Matchmaking success rates should be improved, ranks accidentally resetting has been fixed, and party cohesion has been solidified. There are a handful of game-specific improvements, as well--take a look at the patch note highlights below, and read the full list at the link above.

- Made improvements to matchmaking team balance

- Made an update to improve matchmaking search times and success rates, specifically expediting the "Players Found" and "Connecting Session" search phases

- Made improvements to prevent a player's rank from resetting unexpectedly

- Made an update to resolve an issue that allowed players to be placed into an incorrect lobby after a matchmaking game

- Made improvements to prevent the party from being disbanded upon returning to lobby

- Made an update to ensure that players are sorted by team in the "Match Found" screen

- Resolved an issue where Team Slayer matches in Halo 3 could separate players onto individual teams

- Resolved an issue where players could be placed into a group of 7 players and unable to find more

- Made improvements to ensure that the party-leader is prompted to "Bring Party" when leaving a lobby

- Made an update to ensure that split-screen players cannot be divided onto different teams

- Made improvements to ensure that clients are not kicked from parties at the end of matchmaking games with a "failed to connect" error

- Made an update to ensure that Halo 2: Anniversary matches do not continue indefinitely after entire opposing team quits

- Made an update to ensure that parties are not separated when the party leader navigates through multiple titles

- Made improvements to Halo 2: Anniversary objective pickup, specifically in regards to objective "juggling"

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