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Restoring Games for the Next Generation

Isn't it awesome that we get to play games that were once Arcade quality and quickly become sub-standard to the consoles avaliable for your home? Yes and no!

While the major loss of the arcade experience won't be known by younger folk, there's a generation that clamours for a call back to titles like "Dragon's Lair" or something that used to look so far away, but now are inferior to even the simpliest game designed for hand-held consoles like the Vita or Nintendo DS.

1UP looks into the transfer situation, as even Playstation-era games are being transitioned into high definition bundles--and poorly at that.

"The biggest problem that all of these studios have faced is that no standard set of rules exists for re-mastering a game. Each one is profoundly different. 'Every single game is a unique snowflake. There are certain things that are always going to come up, but you don't know,' says [Andy] O'Neil, [president of Bluepoint Games] 'We run every game through a performance analyzer, which is a special type of PS2.'"

Sounds easy, right? Well there were all sorts of problems, such as why the cut scenes from the "God of War" HD transfers don't look that good to the Silent Hill HD collection being transfered from original files that never even made it into the final version of the game, causing the HD transfer studio even more grief. But do check out what goes into making your HD sausage.

1Up!

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