Tin Man Games is the purveyor of some of the finest digital gamebooks around, so it was a perfect match when they ended up getting the Fighting Fantasy license.
If you’ve somehow never heard of Fighting Fantasy before, they were a line of widely successful (physical) books that were basically Choose Your Own Adventure books mashed up with role-playing games, creating some . You would create a character with unique stats, get items, go on quests, and try to find the best ending while dying dozens of times on the way- all while reading a book. The quality of them ranged but at the very worst they are fun, pulpy silliness.
The digital adaptations have all been great thus far, kicking off with classics like like Blood of the Zombies and House of Hell, and they've been doing a good job of selecting titles that run a range of popular genre settings: horror (Blood of the Zombies) , fantasy, (Island of the Lizard King), Sci-fi (Starship Traveller), even super heroes (Appointment With FEAR).
Now, we have pirates.
Bloodbones is considered something of a “lost” book in the series, as it was set to be published in 1998 before a snafu resulted in it being shelved until Wizard Books picked up the license and finally released it in 2006. It's definitely not one of the strongest titles in their library but it does offer a fun adventure.
In it you are on a quest to kill the dread pirate Cinnabar, a dastardly seafarer who murdered your parents when you were a child. On your journey to find him your quest changes, as you hear that the pirate has already been killed. This surprisingly ends up not changing your goal one iota, as Cinnabar returns from the dead thanks to the powers of voodoo, and is even more of a force to be reckoned with.
It's annoying, although of course this does encourage you to restart the adventure with the knowledge of what you need in order to get the best ending. Of course, flipping through parts of the adventure you've already read isn't exciting, as you'll likely just skim over the parts you've read and just look for the new bits. The game thus suffers from the usual problem with these older gamebooks- namely that there's no real replay value once you've played through the story, but the adventure itself is a blast, as you'll face all manner of beasts and challenges and, of course, amusing deaths.
Bloodbones features the usual bells and whistles that we've grown to love from Tin Man's gamebooks. The wonderful art has been reworked and colorized, there’s maps of the locations that allow you to track your progress, and there are achievements to unlock that encourage you to examine every single option. Like the rest in the series it's a nice little package that's the perfect homage to the classic series, and well worth adding to your game library,
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Bloodbones was reviewed from an iOS code provided by TIn Man Games. You can pick it up now in the iTunes, Google Play, or Amazon App stores. For more on Tin Man Games check out their official site.








