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Bloodborne Update 1.03 Patch Notes: New Version Finally Improves Load Times, Fixes Other Bugs

Bloodborne Update 1.03 Finally Improves Load Times, Fixes Other Bugs

The next patch for Bloodborne has released, bringing needed fixes to the unforgiving title by From Software.

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Patch 1.03 is available now, mainly focused on a specific set of bug fixes. The biggest will be the much-anticipated improvements to load times--probably the biggest complaint about Bloodborne since launch.

In a game predicated on trial and error with difficult battles, death (and thus, many loading screens) is inevitable. Waiting a long time at each one can be painful, and the developers heard the complaints. The studio said it would look into load times shortly after launch, and the fix has now arrived.

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Here are the full patch notes from Sony Japan via NeoGAF:

- Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
- Fixed bug that left certain lifts and elevators inoperable
- Fixed bug that resulted in bosses becoming immobilized
- Fixed bug that left players unable to advance NPC events during multi-play
- When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
This will resolve matchmaking issues related to Suspend/Resume.
- Other various bug fixes

As the NeoGAF thread notes, loading screens have not only been sped up, but improved. They now include item descriptions while you wait, giving players a little something to look at. Not vital, but why not? Patch 1.03 is available now.

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