‘God of War: Ascension’: Difficulty Lowered For Trials of Archimedes [PATCH]
The new update for “God of War: Ascension” offers quite a few customization options. Most importantly, the difficulty spike on Trial of Archimedes level has been smoothed out.
The new update, build 1.03, although small in size, not only fixes the Trial of Archimedes (Chapter 28), but also offers a new appearance feature for the players. The customizations are called “Marks.”
The 'Trial of Archimedes' pits Kratos against hordes of enemies as he ascends a tower towards the end of the game.
With the new 1.03 update, at the end of each elevator stage (there are three in total), players now get green health orbs alongside the nominal amount of blue magic orbs.
This latest change affects all difficulty levels in the game, and the developers are confident that “this revision will address feedback regarding ‘Trial of Archimedes’ while still preserving the level of challenge appropriate for this late section of the game,” the patch notes state.
“In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced,” wrote Aaron Kaufman, Community Strategist, Santa Monica Studio.
Patch 1.03, as mentioned earlier, also adds “Marks” for added customization to the players’ Champion in multiplayer, with eight additional new tints, including “Ash”.
Players will now also have an opportunity to become a “Marked Warrior”. There are as many as six marks the company has added with the update. These are as follows:
- Mark of the Thief, for HADES
- Mark of the Trojan, for ALL
- Mark of the Spartan, for ALL
- Mark of the Legionnaire, for ARES
- Mark of the Mercenary, for ZEUS
- Mark of the Deep, for POSEIDON
The report also adds that more marks are coming.