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Hideo Kojima Details the Metal Gear Solid 5 Development Process

Following his vague statements on changing actors in his latest game, acclaimed director and Metal Gear creator Hideo Kojima has dropped some more hints as to what to expect from the upcoming Metal Gear Solid 5. He posted a brief update about the process of the next addition to the franchise.

Ever the consummate tweeter, 117 characters wasn't enough to keep fans informed. Kojima took to TwitLonger to tell fans that while all the motion capture work is done, the team still has a long way to go:

"We still need to shoot game motion, in addition to voice recording, facial capturing. And moreover implementing those tremendous volume of data takes tremendous amount of time and effort," Kojima wrote.

He later compared the process to making a movie, saying, "If it were...post-production and editing will follow after shooting, plus adding audio but since it is game we have a lot to go. But still I feel content as this is the 1st end of phases. This time it took over a year including auditioning, 3D capturing, military training, reading, rehearsing and shooting."

Techincal updates are great, but I'm still trying to figure out some of the more mysterious elements from the trailers that have been presented, like just who the masked man "Ishmael" is, who attacked Mother Base and why, and a slew of others. THAT'S what I'm waiting for.

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