Call of Duty: Ghosts Game Engine Detailed Via Developer

By Prarthito Maity , Updated May 27, 2013 01:48 PM EDT
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Call of Duty: Ghosts, the upcoming first-person shooter from Infinity Ward, has more details for fans to follow up on. And this time, it’s all related to the evolved in-game engine that Ghosts will be using.

Infinity Ward animation lead Zack Volker tells about Official PlayStation magazine the new engine that will come into action with the arrival of Ghosts.

The new engine, Volker says, allowed them to include animal characters (like the new Call of duty dog that became an online sensation), increase the reliability of particles, lighting quality and number of features on screen to aid in the in-game immersion.

He also said that it doesn’t matter what the choice of platform will be for the gamer – either this generation or next generation – as the gameplay experience will remain the same anywhere. The main reason for this is so that no one feels left out of the equation while others have a better looking version of the game.

The new engine for the game, on the other hand, is a product of necessity, Volker says. He says that creating a new engine from scratch is something that’s impossible, and would require around 200 engineers.

Needless to say, a lot will depend on Ghosts’ game engine as it will be going head-to-head with EA’s upcoming Battlefield 4 that employs the Frostbite 3 engine.

Call of Duty: Ghosts is scheduled for a Nov. 5 release on Xbox 360, PS3, PS4, Xbox One, Wii U and PC.

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