Halo 4 weapons update makes multiplayer a lethal affair
While all the hype and speculation surrounding the potential arrival of Halo 5 have been doing rounds for a while now, 343 Industries has quietly released a new update for the popular Halo 4’s weapons that has just increased the danger level of the multiplayer.
As a result of the update, the in-game weapons have been significantly revamped and the entire weapon structure has become more lethal.
Among the nine weapons and one vehicle affected by the rebalancing update from the company, as many as eight – the Battle Rifle, Carbine, Assault Rifle, Storm Rifle, Suppressor, SAW, Magnum and Warthog – have had their damage stepped up, along with important changes to aiming reticules and spread.
Moreover, the Battle Rifle is now capable of killing in four bursts with its rate of fire slightly increased. The gun’s red reticle range (range at which auto-aim benefits kick in) has been decreased, and now it only requires a couple of bursts followed by a melee attack to kill an opponent.
“Lastly, base player movement speed has been increased from 100% to 110% across all playlists and modes. All of these balance tweaks will be released this coming Monday in order to provide a more fast-paced, optimized matchmaking experience, and all of Halo 4’s applicable Matchmaking game types will be affected by this change. Team Snipers, Grifball, and Action Sack’s Rock N’ Rail will not see any changes, however, as the weapons in these game types are not affected,” Halo Waypoint confirms.
“Some game types (such as Action Sack’s Lightning Flag), will not receive the change due to the preferred pace and balance in the current tuning. Moving forward, select game types in the Action Sack playlist may use alternate weapon tuning, and we will be sure to provide information on these game types when the time comes.”
Additionally, the company has also pushed out updates for the in-game Matchmaking. The developers state that the Slayer Pro mode in Big Team Infinity Slayer and Infinity Slayer “will now have an Assault Rifle loadout. Also, the ‘Global Skill searching,’ or CSR matching duration, will be increased once again for all playlists.”
“This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level. As mentioned last week, we will continue to monitor the speed at which players are being matched, as well as the consistency of CSR matching,” it adds.