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OMGPOP staff were actually HAPPY after getting fired by Zynga (Here's why)

One group affected by Zynga's announcement to lay off 520 employees and close a various offices was Draw Something developer OMGPOP games. 

Ali Nicolas, former vice president of Outreach for OMGPOP found out that she was laid off on social media, according to her Twitter account. 

"I learned via Facebook I was laid off today @OMGPOP office is closed. Thanks @zynga for again reminding me how not to operate a business," Nicolas tweeted. "Thanks for kind msgs, pals. WTF was my 1st reaction as well. Despite my exp with @zynga, the idiotic execution still managed to surprise me." 

Many had seen that the end of the developer was near after OMGPOP boss Dan Porter left weeks before Draw Something 2's launch in April.  

While most people faced with unemployment mope into a feeling of despair, the people of OMGPOP were quite delighted, according to a Business Insider report. 

The report says that everything turned into a wild party filled with beer guzzling and people discussing better times following the signage of severance packages and distribution of empty boxes for packing.  

"Music was being played loudly and people were ripping up Zynga hoodies and T-shirts," a former employee said. "The sentiment felt positive."

Former OMGPOP employees always felt that Zynga never welcomed them after being bought by the publisher last year outside of founder and CEO of the Running With Friends publisher Mark Pincus. 

"I think everyone else was just pissed off because Zynga acquired a company that no one had really heard of before to do mobile," said another former employee. "It never felt like anyone other than Pincus was really happy about us." 

According to Monday's investor report, the reduction will result in an estimated $70 million to $80 million in pre-tax annualized cash expense savings for Zynga as it restructures to develop mobile and touchscreen-based games. Pincus expressed sorrow with the layoffs through a letter.

"None of us expected to face a day like today, especially when so much of our culture has been around growth," Pincus wrote. "These moves, while hard to face today, represent a proactive commitment to our mission of connecting the world through games." 

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