Rayman Legends won't sell well on Wii U, says Yves Guillemot

By Ural Garrett , Updated Jun 19, 2013 07:36 PM EDT
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Bounds of controversy came when Ubisoft made the announcement that Rayman Legends would lose its Wii U exclusivity as it would release on Xbox 360, Playstation 3 and Playstation Vita, plus face delays due to the multi-platform launch.

Now, according to an VentureBeat interview with Ubisoft CEO Yves Guillemot, the reasons were purely economical. 

"What happened was that we saw the Wii U was not going to sell enough of those games," explained Guillemot. "The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

Guillemot continued that he stands by the controversial decision because "it was the right decision for gamers and for the team."

The delay has added a few more extra features including new bosses in key levels according to Guillemot.

Though Ubisoft was once a strong supporter of Nintendo's low selling hardware at launch with Just Dance 4 and exclusive ZombiU, the French publisher has joined the ranks of EA in backpedalling on support. 

Nintendo's struggling next-gen console will have two high profile Ubisoft releases come to the system this fall in Assassin's Creed 4: Black Flag and Watchdogs. 

Elsewhere, Ubisoft did confirm that the Playstation 4 and Xbox One versions of Assassin's Creed 4: Black Flag will be available on day one of both console's launch dates according to reports. Though a release date hasn't been announced for both Sony and Microsoft's next-gen consoles, current-gen consoles and the Wii U will see the game sail to retail Oct. 29. A PC version is slated to follow some time after. 

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