Battlefield 4 multiplayer classes revealed and detailed
With the battle for the market between EA’s Battlefield 4 and Activision’s Call of Duty: Ghosts already prepping up, it seems like both the companies are bent on releasing new details following up to the titles release, nearly every week, just to gain that upper hand. Whatever the reason be, it’s a win-win situation for us fans.
Recently, DICE revealed Battlefield 4's multiplayer kits, the Assault, Recon, Engineer, and Support classes in its official blog. The details were made public via core gameplay designer Alan Kertz who went on to explain that these classes will also be available in Chinese, Russian and American variants.
Kertz stated that based on the multiplayer map in question, players will be able to choose from two of the three offered factions. Moreover, if the player is running his own server, the game will allow the player to pick and choose the opposing teams “at your leisure.”
“Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. Now more than ever, you can explore a wide range of combat roles and sub-roles when picking your load out and kit,” the official post states.
This time around, the Engineer is said to have a lot more variation in anti-vehicle weapons. The team has also revamped the way vehicle disables are worked, and guided weapon systems offer the Engineer a broader set of tactics at his disposal.
“This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.”
The support loadout for the game will arrive with more offensive options than in previous years and will retain the popular C4 and Claymores from Battlefield 3. He'll also be geared with an XM25 for indirect suppressive fire, a remote mortar for distance attacks, and the option to use both carbines and DMRs.
As far as Recon is concerned, Kertz stated: “Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines.”
“Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.”
Finally, Assault, as the name indicates, will still remain as the frontline run-and-gun operators who can also serve as combat medics.
“Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms,” the post adds.
Battlefield 4 is scheduled to release for PlayStation 3, Xbox 360 and PC on Oct. 29 in North America and Nov. 1 in Europe, with versions for PS4 and Xbox One arriving in Q4 2013.