'Doom 4' Latest News & Updates: Developers Explained Again Why They Had to Cancel the Project, More Details Here!

By Cores Grace Malaay , Updated Dec 13, 2016 10:40 PM EST
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"Doom 4" developer id Software has again explained why it ruled out the idea for the game. Kevin Cloud, id Software designer, who decided several of the high-level creative designs for the game explained that it doesn't seem to be a "Doom" game because it is too little to be a Doom itself.

He added that they have explored more ways for "Doom 4" to the extent that it no longer fit to everything that they wanted it to be. "We explored a direction and got to a certain point and felt like this really wasn't capturing what we felt like was going to be a strong "Doom" and what the fans would want from it," he said.

According to GameSpot, one of the foundations of "Doom 4" was to offer fans an excellent connection towards the game's world and its people. Producer Marty Stratton even dubbed the game Call of Doom pertaining to Activision's "Call of Duty" series.

She said that the game is much like to "Call of Duty" type of game, which is more cinematic. She also added that there were lots of characters to deal with throughout the gameplay of "Doom 4," which is certainly a different setting.

She went on to say that "Doom 4" was to bring unbelievable production values but it doesn't feel like a "Doom" game and it even involved fighting the zombies in the first sections of the story. She also added that it was absolutely a twist on "Doom," which is a more scripted kind of experience.

Creative director Hugo Martin also said that the game had a "Robert Zemeckis-y Contact" sense to it in reference to a movie in 1997 based on the Carl Sagan book. According to VG247, "Doom 4" was announced in 2008 and was then cancelled in 2011 even before this year's "Doom" was announced in 2014.

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