Grand Theft Auto News: GTA Online Gets a Title Update, GTA 5 is 'Most Played New Release of 2013'

By Luke Caulfield , Updated Dec 18, 2013 12:51 AM EST
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We all knew that the next Grand Theft Auto was going to take major honors in several categories by the end of the year, so it should come as no surprise that according to a new survey, Grand Theft Auto V was the most played game of 2013...kind of.

According to data gathered by Raptr, Rockstar's latest opus measured the highest in total amount of hours gamers spent playing the game in the 30 days following GTA V's release. It was the most played game on Xbox 360, followed closely by Call of Duty: Ghosts on the same platform, Battlefield 4 on PC, and DOTA 2 on PC at dead last. The same survey also found that beyond the 30 day period, League of Legends was the most played game overall.

It's important to remember that the findings reflect only users who bothered to sign up with the service, and only reflects the play hours from the Xbox 360 and PC platform. Not exactly conclusive, but it's certainly a good indicator.

Despite its record sales and red-hot status, work isn't slowing down on the multiplayer arm of the game, Grand Theft Auto Online. A new title update is available for the game that adds in a new game mode (more information on that here), and also includes a wide array of fixes for some of GTA Online's various problems. You can see a complete list of changes the update brings, thanks to Rockstar Support:

- Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
- Increased the cash and RP rewards for Races with multiple laps.
- Cash payouts for Parachuting now take points scored into account.
- Improved spawning for Deathmatches where the spawn points were previously very far apart.
- Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
- Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
- Team balancing does a better job of putting friends and crew members together.
- BETA Crew Head to Head matches are now available to play. To initiate a Crew Head to Head, you'll need to create a Playlist that does not contain Vehicle Deathmatches, Survivals or any Jobs that require more than 2 teams. From there, go into My Playlists and you'll see a prompt for Head to Head (BETA). This will launch the lobby and you'll be able to invite other players from your Crew, Friend's Crews or Skill Matched Crews.
- Player blips no longer remain red on Missions when the player has a Bounty.
- Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
- Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
- Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
- Small deduction to the amount of cash the winners of Races, Parachuting and Last Team Standing matches receive in order to increase payouts for all other participants.
- Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
- The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
- Fixes an issue where GTA Online players could reach North Yankton.
- Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
- Fixes for various duplicate vehicle exploits.
- Fixes issues when using the Character Select from inside the Creator.
- Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
- Fixes exploits of the Fastest Lap bonus.
- Glasses from the Beach Bum update now appear in the inventory menu.
- Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
- Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of "00d00h00m".

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