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PlayStation 4 Touchpad ‘Really Intuitive’ Says Eidos Montreal, Functionality in Thief Discussed

Eidos Montreal Says PS4's Touchpad is ‘Really Intuitive’ With Respect to Thief

Eidos Montreal is hard at work on its upcoming stealth title Thief, and since the game is also meant to arrive for next-generation consoles, the team is making sure that the game feels comfortable on all controllers. On a similar note, the company also had a few good things to share about how intuitive the PS4-based DualShock 4 controller feels.

Level designer Steven Gallagher was recently in an interview with Gamingbolt regarding the same where he explained some of unique mechanics fans will be offered on the Xbox One and PS4 for the new game, with major emphasis on the DualShock 4’s touchpad.

“The PS4 touchpad is used to quickly select items from your inventory and switch arrowheads – it’s really intuitive and people that have played it really like it,” Gallagher stated.

“We also have the light on the front of the pad changing color to indicate when you step out into the light – it flashes white when you step into the light and goes dark blue when you’re in shadow. It’s subtle but when you’re playing in a darkened room it’s really cool and helps you know when you’re in danger.”

Apart from that, Gallagher also discussed about the new game itself, and on the topic of the length of the single-player campaign Gallagher confirmed that the length of the game will be highly dependent on the player’s play style and will differ from player to player.

“With regards to the single player campaign, there is no correct answer to this because your play style defines how quickly you will go through the game,” he stated.

“I‘ve seen more aggressive players, even aggressive stealth players, who can go through the game quite quickly because it is part of their play style, i.e. how quickly can I get through this room without being spotted?, how quickly can I take everyone out? etc.”

“And then there is the other type of players who want to hear/see everything, they are going to keep stopping and hear conversations, look through keyholes, open windows and explore the levels fully.”

“These players are going to be playing for a long time because there is stuff hidden all over the place. This is such a broad answer as there is no answer, it is very much down to you play style. The player also has access to a huge city hub area where there are additional, non-critical jobs and side quests,” he added.

Eidos Montreal’s Thief is currently scheduled for releases on PC, PlayStation 4 & PlayStation 3, and Xbox One & Xbox 360 on February 25, 2014.

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